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More panic link fixes. (Cherry picked from e733ca824b
)
Author: Adam Johnson Date: Fri Feb 10 12:45:14 2012 -0500 More panic link fixes Now, we check the armature mod to see if we're REALLY linked in (the screen is not black). That way, we can be sure all delayed transforms and false hits (like how we initially spawn into the AhnySphere04 panic region) don't panic link us.
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@ -649,6 +649,7 @@ void plArmatureMod::IInitDefaults()
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fStealthLevel = 0;
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fMouseFrameTurnStrength = 0.f;
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fSuspendInputCount = 0;
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fIsLinkedIn = false;
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fMidLink = false;
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fAlreadyPanicLinking = false;
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fReverseFBOnIdle = false;
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@ -1374,16 +1375,21 @@ hsBool plArmatureMod::MsgReceive(plMessage* msg)
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plLinkInDoneMsg *doneMsg = plLinkInDoneMsg::ConvertNoRef(msg);
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if (doneMsg)
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{
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fIsLinkedIn = true;
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IFireBehaviorNotify(plHBehavior::kBehaviorTypeLinkIn, false);
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return true;
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}
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plAgeLoadedMsg *ageLoadMsg = plAgeLoadedMsg::ConvertNoRef(msg);
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if (ageLoadMsg && ageLoadMsg->fLoaded)
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if (ageLoadMsg)
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{
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// only the local player gets these
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NetworkSynch(hsTimer::GetSysSeconds(), true);
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EnablePhysics(true);
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if (ageLoadMsg->fLoaded)
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{
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// only the local player gets these
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NetworkSynch(hsTimer::GetSysSeconds(), true);
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EnablePhysics(true);
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} else
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fIsLinkedIn = false;
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return true;
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}
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@ -2517,6 +2523,11 @@ bool plArmatureMod::IsMidLink()
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return fMidLink;
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}
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bool plArmatureMod::IsLinkedIn()
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{
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return fIsLinkedIn;
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}
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hsBool plArmatureMod::ConsumeJump()
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{
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if (!GetInputFlag(B_CONTROL_CONSUMABLE_JUMP))
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@ -318,6 +318,7 @@ public:
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int GetStealthLevel() const { return fStealthLevel; }
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bool IsOpaque();
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bool IsLinkedIn();
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bool IsMidLink();
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hsBool ConsumeJump(); // returns true if the jump keypress was available to consume
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@ -401,6 +402,7 @@ protected:
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plArmatureUpdateMsg *fUpdateMsg;
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// Trying to be a good lad here and align all our bools and UInt8s...
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bool fIsLinkedIn; // We have finished playing the LinkEffects and are properly in the age
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bool fMidLink; // We're in between a LeaveAge and an EnterAge
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bool fAlreadyPanicLinking; // Cleared when you enter an age. Prevents spamming the server with panic link requests.
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bool fUnconsumedJump; // We've pressed the jump key, but haven't jumped yet
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@ -676,9 +676,8 @@ void plSubworldRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
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///////////////////////////////////
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hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
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{
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plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
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if (pCollMsg)
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if (plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg))
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{
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if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
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return true;
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@ -688,13 +687,17 @@ hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
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plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
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if (avMod)
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{
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hsPoint3 pos;
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if (avMod->GetController())
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{
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avMod->GetController()->GetPositionSim(pos);
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DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
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}
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avMod->PanicLink(fPlayLinkOutAnim);
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if (avMod->IsLinkedIn())
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{
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hsPoint3 kinPos;
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if (avMod->GetController())
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{
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avMod->GetController()->GetPositionSim(kinPos);
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DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s", kinPos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
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}
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avMod->PanicLink(fPlayLinkOutAnim);
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} else
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DetectorLogRed("PANIC LINK %s before we actually linked in!", GetKey()->GetName());
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}
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}
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@ -232,8 +232,7 @@ class plPanicLinkRegion : public plCollisionDetector
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public:
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hsBool fPlayLinkOutAnim;
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plPanicLinkRegion() : fPlayLinkOutAnim(true) {;}
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~plPanicLinkRegion(){;}
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plPanicLinkRegion() : fPlayLinkOutAnim(true) { }
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virtual hsBool MsgReceive(plMessage* msg);
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