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Use premultiplied alpha for plDynamicTextMaps on GUI controls.

This fixes the irregular dark fringes around light text when not exactly pixel-aligned that are caused by independent interpolation of color and alpha. It also makes calculations simpler for things to come.
This commit is contained in:
Christian Walther
2011-12-30 15:10:47 +01:00
committed by Anne Marije v/d Meer
parent b34577103e
commit 8c5286400a
10 changed files with 144 additions and 21 deletions

View File

@ -683,7 +683,7 @@ bool pfGUIControlMod::ISetUpDynTextMap( plPipeline *pipe )
extraH -= height;
fDynTextMap->Reset();
fDynTextMap->Create( width, height, HasFlag( kXparentBgnd ), extraW, extraH );
fDynTextMap->Create( width, height, HasFlag( kXparentBgnd ), extraW, extraH, true );
fDynTextMap->SetFont( GetColorScheme()->fFontFace, GetColorScheme()->fFontSize, GetColorScheme()->fFontFlags,
HasFlag( kXparentBgnd ) ? false : true );
@ -694,6 +694,7 @@ bool pfGUIControlMod::ISetUpDynTextMap( plPipeline *pipe )
// out with 1:1 mapping from textel to pixel
plLayer *layer = (plLayer *)fDynTextLayer;
layer->SetTransform( fDynTextMap->GetLayerTransform() );
layer->SetBlendFlags( layer->GetBlendFlags() | hsGMatState::kBlendAlphaPremultiplied );
// Let the derived classes do their things
IPostSetUpDynTextMap();