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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Suppress vault callbacks when loading or unloading VNodeMgrs.

On MOULa, there have been complaints about linking to some Neighborhoods
and activating some players taking a very long time. One of these
Neighborhoods in particular is the "DRC(67) Bevin". When I attempted to
link to this Age, I found the link took approximately 85 seconds each
time. On profiling, I discovered that for every node downloaded during
the initialization phase, we were calling into Python at least once.
Suppressing vault callbacks during times when they are obviously going
to storm and be useless decreases the link time to 7 seconds.
This commit is contained in:
2021-07-22 23:26:36 -04:00
parent 2b8c81ee2a
commit 8c46126007
2 changed files with 73 additions and 24 deletions

View File

@ -181,7 +181,28 @@ struct VaultDownloadTrans {
unsigned vaultId; unsigned vaultId;
ENetError result; ENetError result;
VaultDownloadTrans (); VaultDownloadTrans()
: callback(), cbParam(), progressCallback(), cbProgressParam(),
nodeCount(), nodesLeft(), vaultId(), result(kNetSuccess)
{
VaultSuppressCallbacks();
}
VaultDownloadTrans(const wchar_t* _tag, FVaultDownloadCallback _callback,
void* _cbParam, FVaultProgressCallback _progressCallback,
void* _cbProgressParam, unsigned _vaultId)
: callback(_callback), cbParam(_cbParam), progressCallback(_progressCallback),
cbProgressParam(_cbProgressParam), nodeCount(), nodesLeft(),
vaultId(_vaultId), result(kNetSuccess)
{
StrCopy(tag, _tag, MAX_PATH);
VaultSuppressCallbacks();
}
~VaultDownloadTrans()
{
VaultEnableCallbacks();
}
static void VaultNodeFetched ( static void VaultNodeFetched (
ENetError result, ENetError result,
@ -262,6 +283,8 @@ static HASHTABLEDECL(
static bool s_processPlayerInbox = false; static bool s_processPlayerInbox = false;
static long s_suppressCallbacks = 0;
/***************************************************************************** /*****************************************************************************
* *
* Local functions * Local functions
@ -303,8 +326,10 @@ static void VaultNodeAddedDownloadCallback(ENetError result, void * param) {
VaultProcessUnvisitNote(childLink->node); VaultProcessUnvisitNote(childLink->node);
} }
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) if (s_suppressCallbacks == 0) {
cb->cb->AddedChildNode(parentLink->node, childLink->node); for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentLink->node, childLink->node);
}
} }
} }
@ -377,9 +402,11 @@ static void BuildNodeTree (
parentNode->state->children.Add(childLink); parentNode->state->children.Add(childLink);
if (notifyNow || childNode->nodeType != 0) { if (notifyNow || childNode->nodeType != 0) {
// We made a new link, so make the callbacks if (s_suppressCallbacks == 0) {
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) // We made a new link, so make the callbacks
cb->cb->AddedChildNode(parentNode, childNode); for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentNode, childNode);
}
} }
else { else {
INotifyAfterDownload* notify = NEWZERO(INotifyAfterDownload)(parentNode->nodeId, childNode->nodeId); INotifyAfterDownload* notify = NEWZERO(INotifyAfterDownload)(parentNode->nodeId, childNode->nodeId);
@ -543,6 +570,10 @@ static void ChangedVaultNodeFetched (
RelVaultNodeLink* savedLink = s_nodes.Find(node->nodeId); RelVaultNodeLink* savedLink = s_nodes.Find(node->nodeId);
// Yeah, we are purposefully allowing this global callback to go out,
// even if callback suppression has been enabled. The intent behind
// that is to suppress spurious callbacks, but node changes are
// probably not spurious.
if (savedLink) { if (savedLink) {
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->ChangedNode(savedLink->node); cb->cb->ChangedNode(savedLink->node);
@ -638,7 +669,7 @@ static void VaultNodeAdded (
RelVaultNodeLink* parentLink = s_nodes.Find(parentId); RelVaultNodeLink* parentLink = s_nodes.Find(parentId);
RelVaultNodeLink* childLink = s_nodes.Find(childId); RelVaultNodeLink* childLink = s_nodes.Find(childId);
if (childLink->node->nodeType != 0) { if (childLink->node->nodeType != 0 && s_suppressCallbacks == 0) {
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->AddedChildNode(parentLink->node, childLink->node); cb->cb->AddedChildNode(parentLink->node, childLink->node);
} }
@ -660,7 +691,7 @@ static void VaultNodeRemoved (
if (!childLink) if (!childLink)
break; break;
if (parentLink->node->IsParentOf(childId, 1)) { if (parentLink->node->IsParentOf(childId, 1) && s_suppressCallbacks == 0) {
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(parentLink->node, childLink->node); cb->cb->RemovingChildNode(parentLink->node, childLink->node);
@ -831,11 +862,6 @@ void VaultFindNodeTrans::VaultNodeFound (
* *
***/ ***/
//============================================================================
VaultDownloadTrans::VaultDownloadTrans () {
ASSERT(!nodeCount); // must be alloced with
}
//============================================================================ //============================================================================
void VaultDownloadTrans::VaultNodeFetched ( void VaultDownloadTrans::VaultNodeFetched (
ENetError result, ENetError result,
@ -1047,8 +1073,10 @@ void IRelVaultNode::UnlinkFromRelatives () {
next = parents.Next(link); next = parents.Next(link);
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) if (s_suppressCallbacks == 0) {
cb->cb->RemovingChildNode(link->node, this->node); for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(link->node, this->node);
}
link->node->state->Unlink(node); link->node->state->Unlink(node);
} }
@ -1478,6 +1506,16 @@ void VaultUnregisterCallback (VaultCallback * cb) {
cb->internal = nil; cb->internal = nil;
} }
//============================================================================
void VaultSuppressCallbacks() {
AtomicAdd(&s_suppressCallbacks, 1);
}
//============================================================================
void VaultEnableCallbacks() {
long prevValue = AtomicAdd(&s_suppressCallbacks, -1);
hsAssert(prevValue > 0, "Hmm... A negative vault callback suppression count?");
}
/***************************************************************************** /*****************************************************************************
* *
@ -1772,8 +1810,10 @@ void VaultRemoveChildNode (
if (parentLink->node->IsParentOf(childId, 1)) { if (parentLink->node->IsParentOf(childId, 1)) {
// We have the relationship, so make the callbacks // We have the relationship, so make the callbacks
for (IVaultCallback * cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb)) if (s_suppressCallbacks == 0) {
cb->cb->RemovingChildNode(parentLink->node, childLink->node); for (IVaultCallback* cb = s_callbacks.Head(); cb; cb = s_callbacks.Next(cb))
cb->cb->RemovingChildNode(parentLink->node, childLink->node);
}
} }
parentLink->node->state->Unlink(childLink->node); parentLink->node->state->Unlink(childLink->node);
@ -4945,13 +4985,8 @@ void VaultDownload (
FVaultProgressCallback progressCallback, FVaultProgressCallback progressCallback,
void * cbProgressParam void * cbProgressParam
) { ) {
VaultDownloadTrans * trans = NEWZERO(VaultDownloadTrans); VaultDownloadTrans * trans = new VaultDownloadTrans(tag, callback, cbParam,
StrCopy(trans->tag, tag, arrsize(trans->tag)); progressCallback, cbProgressParam, vaultId);
trans->callback = callback;
trans->cbParam = cbParam;
trans->progressCallback = progressCallback;
trans->cbProgressParam = cbProgressParam;
trans->vaultId = vaultId;
NetCliAuthVaultFetchNodeRefs( NetCliAuthVaultFetchNodeRefs(
vaultId, vaultId,
@ -5001,6 +5036,8 @@ void VaultDownloadAndWait (
//============================================================================ //============================================================================
void VaultCull (unsigned vaultId) { void VaultCull (unsigned vaultId) {
VaultCallbackSuppressor suppress;
// Remove the node from the global table // Remove the node from the global table
if (RelVaultNodeLink * link = s_nodes.Find(vaultId)) { if (RelVaultNodeLink * link = s_nodes.Find(vaultId)) {
LogMsg(kLogDebug, L"Vault: Culling node %u", link->node->nodeId); LogMsg(kLogDebug, L"Vault: Culling node %u", link->node->nodeId);

View File

@ -82,6 +82,18 @@ struct VaultCallback {
void VaultRegisterCallback (VaultCallback * cb); void VaultRegisterCallback (VaultCallback * cb);
void VaultUnregisterCallback (VaultCallback * cb); void VaultUnregisterCallback (VaultCallback * cb);
void VaultSuppressCallbacks();
void VaultEnableCallbacks();
class VaultCallbackSuppressor
{
VaultCallbackSuppressor(const VaultCallbackSuppressor&) { }
VaultCallbackSuppressor(VaultCallbackSuppressor&&) { }
public:
VaultCallbackSuppressor() { VaultSuppressCallbacks(); }
~VaultCallbackSuppressor() { VaultEnableCallbacks(); }
};
/***************************************************************************** /*****************************************************************************
* *