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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-17 18:59:09 +00:00
Remove useless ref macro, since it conflicts with VS2010's libraries.
The compiler warnings will have to be cleaned up later (without the use of a silly macro)
(cherry picked from commit 4218993bf5
)
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@ -150,8 +150,6 @@ void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
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//============================================================================
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void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
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REF(param);
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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@ -159,8 +157,6 @@ void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & ms
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//============================================================================
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void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
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REF(param);
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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@ -168,8 +164,6 @@ void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged &
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//============================================================================
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void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
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REF(param);
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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@ -177,8 +171,6 @@ void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void *
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//============================================================================
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void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
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REF(param);
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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@ -186,8 +178,6 @@ void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & ms
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//============================================================================
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void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
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REF(param);
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pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
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gameCliMsg->Set(gameCli, msg);
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gameCliMsg->Send(gameCli->GetReceiver());
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