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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-17 18:59:09 +00:00

Remove useless ref macro, since it conflicts with VS2010's libraries.

The compiler warnings will have to be cleaned up later (without the use of a silly macro)

(cherry picked from commit 4218993bf5)
This commit is contained in:
2011-04-06 20:39:14 -06:00
committed by rarified
parent 951011d903
commit 8b7a955d9b
44 changed files with 15 additions and 348 deletions

View File

@ -150,8 +150,6 @@ void IVarSync::OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg) {
//============================================================================
void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -159,8 +157,6 @@ void IVarSync::RecvStringVarChanged (const Srv2Cli_VarSync_StringVarChanged & ms
//============================================================================
void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -168,8 +164,6 @@ void IVarSync::RecvNumericVarChanged (const Srv2Cli_VarSync_NumericVarChanged &
//============================================================================
void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -177,8 +171,6 @@ void IVarSync::RecvAllVarsSent (const Srv2Cli_VarSync_AllVarsSent & msg, void *
//============================================================================
void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());
@ -186,8 +178,6 @@ void IVarSync::RecvStringVarCreated (const Srv2Cli_VarSync_StringVarCreated & ms
//============================================================================
void IVarSync::RecvNumericVarCreated (const Srv2Cli_VarSync_NumericVarCreated & msg, void * param) {
REF(param);
pfGameCliMsg * gameCliMsg = NEWZERO(pfGameCliMsg);
gameCliMsg->Set(gameCli, msg);
gameCliMsg->Send(gameCli->GetReceiver());