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@ -999,7 +999,18 @@ plKey plPXPhysical::GetSceneNode() const
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void plPXPhysical::SetSceneNode(plKey newNode) |
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{ |
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// Not Supported
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plKey oldNode = GetSceneNode(); |
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if (oldNode == newNode) |
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return; |
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// If we don't do this, we get leaked keys and a crash on exit with certain clones
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// Note this has nothing do to with the world that the physical is in
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if (newNode) { |
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plNodeRefMsg* refMsg = new plNodeRefMsg(newNode, plNodeRefMsg::kOnRequest, -1, plNodeRefMsg::kPhysical); |
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hsgResMgr::ResMgr()->SendRef(GetKey(), refMsg, plRefFlags::kActiveRef); |
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} |
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if (oldNode) |
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oldNode->Release(GetKey()); |
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} |
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/////////////////////////////////////////////////////////////////////
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