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mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-14 02:27:40 -04:00

Tidy up some loops over the queue.

This commit is contained in:
Darryl Pogue
2011-07-23 14:50:06 -07:00
parent 93adfa9c7d
commit 88f594bc11

View File

@ -81,7 +81,7 @@ hsError plSoundPreloader::Run()
while (fRunning)
{
fCritSect.Lock();
for (int i = fBuffers.GetCount(); i > 0; i--)
while (fBuffers.GetCount())
{
templist.Append(fBuffers.Pop());
}
@ -94,7 +94,7 @@ hsError plSoundPreloader::Run()
else
{
plAudioFileReader *reader = nil;
for (int i = templist.GetCount(); i > 0; i--)
while (templist.GetCount())
{
plSoundBuffer* buf = templist.Pop();
@ -122,7 +122,7 @@ hsError plSoundPreloader::Run()
// we need to be sure that all buffers are removed from our load list when shutting this thread down or we will hang,
// since the sound buffer will wait to be destroyed until it is marked as loaded
fCritSect.Lock();
for (int i = fBuffers.GetCount(); i > 0; i--)
while (fBuffers.GetCount())
{
plSoundBuffer* buf = fBuffers.Pop();
buf->SetLoaded(true);