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Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
functions -- that's just silly!
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@ -107,7 +107,7 @@ void plAvTask::Finish(plArmatureMod *avatar, plArmatureBrain *brain, double time
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// DUMPDEBUG
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void plAvTask::DumpDebug(const char *name, int &x, int&y, int lineHeight, char *strBuf, plDebugText &debugTxt)
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void plAvTask::DumpDebug(const char *name, int &x, int&y, int lineHeight, plDebugText &debugTxt)
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{
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debugTxt.DrawString(x, y, "<anonymous task>");
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y += lineHeight;
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