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Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
functions -- that's just silly!
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@ -96,7 +96,7 @@ public:
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virtual void LeaveAge(plArmatureMod *avatar);
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/** Spew "useful" information to the game screen. Used when Avatar.Debug is active. */
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virtual void DumpDebug(const char *name, int &x, int&y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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virtual void DumpDebug(const char *name, int &x, int&y, int lineHeight, plDebugText &debugTxt);
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void DumpToAvatarLog(plArmatureMod *avatar);
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