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Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
functions -- that's just silly!
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@ -103,7 +103,7 @@ public:
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virtual void SaveToSDL(plStateDataRecord *sdl);
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virtual void LoadFromSDL(const plStateDataRecord *sdl);
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void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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const char * WorldDirStr(plClimbMsg::Direction dir);
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const char *ModeStr(Mode mode);
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@ -173,9 +173,9 @@ private:
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*/
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bool IProcessExitStage(double time, float elapsed);
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void IDumpClimbDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void IDumpDismountDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void IDumpBlockedDirections(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void IDumpClimbDirections(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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void IDumpDismountDirections(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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void IDumpBlockedDirections(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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////////////////////////////
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//
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