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Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
functions -- that's just silly!
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@ -65,7 +65,7 @@ public:
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virtual void SetStrength(float val, float rate = 0.f); // default instant change
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virtual float GetStrength();
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virtual void Rewind();
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void DumpDebug(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void DumpDebug(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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enum
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{
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