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Cleanup: Don't pass a writable scratch buffer off to dozens of virtual
functions -- that's just silly!
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@ -278,7 +278,7 @@ public:
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void SetTurnLeftKeyDown(bool status = true);
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void SetTurnRightKeyDown(bool status = true);
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void SetJumpKeyDown();
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void DebugDumpMoveKeys(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void DebugDumpMoveKeys(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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void GetMoveKeyString(char *buff);
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void SynchIfLocal(double timeNow, int force); // Just physical state
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@ -310,7 +310,7 @@ public:
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void SetRootName(const plString &name);
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int RefreshDebugDisplay();
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void DumpToDebugDisplay(int &x, int &y, int lineHeight, char *strBuf, plDebugText &debugTxt);
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void DumpToDebugDisplay(int &x, int &y, int lineHeight, plDebugText &debugTxt);
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void SetDebugState(bool state) { fDebugOn = (state != 0); }
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bool GetDebugState() { return fDebugOn; }
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