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Fix Cloth Links
A typo introduced in 49dfb4e5
caused camera stacks in AgeLink nodes to
overwrite spawn point names. This broke shell and journey cloth links in
the Relto bookshelf.
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@ -814,7 +814,7 @@ void VaultAgeLinkNode::GetSpawnPoints (plSpawnPointVec * out) const {
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if ( izer2.size() > 1)
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point.fSpawnPt = izer2[1];
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if ( izer2.size() > 2)
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point.fSpawnPt = izer2[2];
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point.fCameraStack = izer2[2];
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out->push_back(point);
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}
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