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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way
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@ -149,12 +149,12 @@ void plAvatarMgr::IReset()
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fActiveCoops.clear();
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}
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plKey plAvatarMgr::LoadPlayer(const char *name, const char *account)
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plKey plAvatarMgr::LoadPlayer(const plString &name, const plString &account)
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{
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return LoadAvatar(name, account, true, nil, nil);
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return LoadAvatar(name, account, true, nullptr, nullptr);
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}
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plKey plAvatarMgr::LoadPlayer(const char *name, const char *account, const char *linkInName)
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plKey plAvatarMgr::LoadPlayer(const plString &name, const plString &account, const plString &linkInName)
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{
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// what we'd like to do is turn the linkInName into a spawn point key and
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// put that into the plLoadAvatarMsg, which is already set up to handle
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@ -163,29 +163,34 @@ plKey plAvatarMgr::LoadPlayer(const char *name, const char *account, const char
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// so we're goin to do this the "old way" for now.
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plArmatureMod::SetSpawnPointOverride(linkInName);
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return LoadAvatar(name, account, true, nil, nil);
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return LoadAvatar(name, account, true, nullptr, nullptr);
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}
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plKey plAvatarMgr::LoadPlayerFromFile(const plString &name, const plString &account, const plFileName &clothingFile)
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{
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return LoadAvatar(name, account, true, nullptr, nullptr, "", clothingFile);
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}
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plKey plAvatarMgr::LoadAvatar(const char *name, const char *accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask, const char *userStr /*=nil*/)
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plKey plAvatarMgr::LoadAvatar(plString name, plString accountName, bool isPlayer, plKey spawnPoint, plAvTask *initialTask,
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const plString &userStr, const plFileName &clothingFile)
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{
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// *** account is currently unused. the idea is that eventually an NPC will
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// *** be able to use a customization account
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plKey result = nil;
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plKey result = nullptr;
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plKey requestor = GetKey(); // avatar manager is always the requestor for avatar loads
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plNetClientMgr *netMgr = plNetClientMgr::GetInstance();
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if(netMgr) // can't clone without the net manager
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{
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hsAssert(name, "name required by LoadPlayer fxn");
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netMgr->DebugMsg("Local: Loading player %s", name);
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hsAssert(!name.IsEmpty(), "name required by LoadPlayer fxn");
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netMgr->DebugMsg("Local: Loading player %s", name.c_str());
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// look up player by key name provided by user.
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// this string search should be replaced with some other method of
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// avatar selection and key lookup.
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// Get the location for the player first
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plKey playerKey = nil;
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plKey playerKey = nullptr;
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const plLocation& globalLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", name);
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const plLocation& maleLoc = plKeyFinder::Instance().FindLocation("GlobalAvatars", "Male");
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const plLocation& custLoc = plKeyFinder::Instance().FindLocation("CustomAvatars", name);
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@ -199,14 +204,13 @@ plKey plAvatarMgr::LoadAvatar(const char *name, const char *accountName, bool is
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const plLocation& loc = (globalLoc.IsValid() ? globalLoc : custLoc.IsValid() ? custLoc : maleLoc);
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#endif
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plString theName = name;
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if ( loc == maleLoc )
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theName = "Male";
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if (loc == maleLoc)
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name = "Male";
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if (loc.IsValid())
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{
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plUoid uID(loc, plSceneObject::Index(), theName);
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plLoadAvatarMsg *cloneMsg = new plLoadAvatarMsg (uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
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plUoid uID(loc, plSceneObject::Index(), name);
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plLoadAvatarMsg *cloneMsg = new plLoadAvatarMsg(uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
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result = cloneMsg->GetCloneKey();
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// the clone message is automatically addressed to the net client manager
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