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Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way
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@ -329,7 +329,7 @@ public:
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static void SetMouseTurnSensitivity(float val) { fMouseTurnSensitivity = val / 150.f; }
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static float GetMouseTurnSensitivity() { return fMouseTurnSensitivity * 150.f; }
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static void SetSpawnPointOverride( const char *overrideObjName );
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static void SetSpawnPointOverride(const plString &overrideObjName);
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static void WindowActivate(bool active);
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void SetFollowerParticleSystemSO(plSceneObject *follower);
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plSceneObject *GetFollowerParticleSystemSO();
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@ -426,7 +426,7 @@ protected:
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hsTArray<const plSceneObject*> fClothToSOMap;
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plArmatureEffectsMgr *fEffects;
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plSceneObject *fFollowerParticleSystemSO;
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static char *fSpawnPointOverride;
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static plString fSpawnPointOverride;
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// These vectors are used with relevance regions for culling out other objects
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hsBitVector fRegionsImIn;
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