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Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way

This commit is contained in:
Florian Meißner
2013-12-02 17:24:29 +01:00
parent 51e600f6cf
commit 7e66aee382
10 changed files with 62 additions and 156 deletions

View File

@ -329,7 +329,7 @@ public:
static void SetMouseTurnSensitivity(float val) { fMouseTurnSensitivity = val / 150.f; }
static float GetMouseTurnSensitivity() { return fMouseTurnSensitivity * 150.f; }
static void SetSpawnPointOverride( const char *overrideObjName );
static void SetSpawnPointOverride(const plString &overrideObjName);
static void WindowActivate(bool active);
void SetFollowerParticleSystemSO(plSceneObject *follower);
plSceneObject *GetFollowerParticleSystemSO();
@ -426,7 +426,7 @@ protected:
hsTArray<const plSceneObject*> fClothToSOMap;
plArmatureEffectsMgr *fEffects;
plSceneObject *fFollowerParticleSystemSO;
static char *fSpawnPointOverride;
static plString fSpawnPointOverride;
// These vectors are used with relevance regions for culling out other objects
hsBitVector fRegionsImIn;