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Avatar Clothing data => plString
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@ -4527,12 +4527,12 @@ plClothingItem *hsMaterialConverter::GenerateClothingItem(plClothingMtl *mtl, co
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{
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plString clothKeyName;
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plClothingItem *cloth = new plClothingItem();
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cloth->SetName(mtl->GetName());
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cloth->SetName((const char *)mtl->GetName());
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cloth->fSortOrder = (mtl->GetDefault() ? 0 : 1);
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const char *accName = mtl->GetForcedAccessoryName();
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if (accName && strcmp(accName, ""))
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cloth->fAccessoryName = hsStrcpy(accName);
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cloth->fAccessoryName = accName;
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Color tint1 = mtl->GetDefaultTint1();
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Color tint2 = mtl->GetDefaultTint2();
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@ -4543,7 +4543,7 @@ plClothingItem *hsMaterialConverter::GenerateClothingItem(plClothingMtl *mtl, co
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cloth->fDefaultTint2[1] = (uint8_t)(tint2.g * 255.f);
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cloth->fDefaultTint2[2] = (uint8_t)(tint2.b * 255.f);
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clothKeyName = plString::Format("CItm_%s", cloth->fName);
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clothKeyName = plString::Format("CItm_%s", cloth->fName.c_str());
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hsgResMgr::ResMgr()->NewKey(clothKeyName, cloth, loc);
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plNodeRefMsg* nodeRefMsg = new plNodeRefMsg(plKeyFinder::Instance().FindSceneNodeKey(loc),
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@ -4560,7 +4560,7 @@ plClothingItem *hsMaterialConverter::GenerateClothingItem(plClothingMtl *mtl, co
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{
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uint32_t clipLevels;
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uint32_t startWidth;
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char *elementName = tileset->fElements.Get(i)->fName;
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plString elementName = tileset->fElements.Get(i)->fName;
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plPlasmaMAXLayer *layer = (plPlasmaMAXLayer *)mtl->GetTexmap(i, j);
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if (layer == nil || layer->GetPBBitmap() == nil)
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continue;
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