Browse Source

Greatly simplify collision detectors

Adam Johnson 13 years ago
parent
commit
7dcf2e66a3
  1. 6
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
  2. 348
      Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp
  3. 59
      Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h

6
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp

@ -595,10 +595,12 @@ void plSimulationMgr::AddCollisionMsg(plKey hitee, plKey hitter, bool enter)
plCollideMsg* pMsg = *it; plCollideMsg* pMsg = *it;
// Should only ever be one receiver. // Should only ever be one receiver.
// If there's more than one, you suck. // Oh, it seems we should update the hit status. The latest might be different than the older...
// Even in the same frame >.<
if (pMsg->fOtherKey == hitter && pMsg->GetReceiver(0) == hitee) if (pMsg->fOtherKey == hitter && pMsg->GetReceiver(0) == hitee)
{ {
DetectorLogRed("DUPE: %s hit %s", pMsg->fEntering = enter;
DetectorLogRed("DUPLICATE COLLISION: %s hit %s",
(hitter ? hitter->GetName().c_str() : "(nil)"), (hitter ? hitter->GetName().c_str() : "(nil)"),
(hitee ? hitee->GetName().c_str() : "(nil)")); (hitee ? hitee->GetName().c_str() : "(nil)"));
return; return;

348
Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.cpp

@ -242,67 +242,28 @@ plCameraRegionDetector::~plCameraRegionDetector()
void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate) void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{ {
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Camera Entering volume", GetKeyName().c_str());
fLastEnterEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName().c_str());
}
fSavingSendMsg = false;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Exiting volume", GetKeyName().c_str());
fLastExitEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName().c_str());
}
fSavingSendMsg = false;
return;
}
// get rid of any saved messages... this should happen though
if (fSavingSendMsg) if (fSavingSendMsg)
{ DetectorLogRed("%s: Stale messages on ITrigger. This should never happen!", GetKeyName().c_str());
DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName().c_str()); if (fIsInside && entering)
} DetectorLogRed("%s: Duplicate enter! Did we miss an exit?", GetKeyName().c_str());
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame else if (!fIsInside && !entering)
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND DetectorLogRed("%s: Duplicate exit! Did we miss an enter?", GetKeyName().c_str());
fSavingSendMsg = true; fSavingSendMsg = true;
fSavedMsgEnterFlag = entering; fSavedMsgEnterFlag = entering;
if (entering) if (entering)
{ {
//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName().c_str(),fNumEvals); DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName().c_str(),fNumEvals);
fLastEnterEval = fNumEvals; fLastEnterEval = fNumEvals;
} }
else else
{ {
//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName().c_str(),fNumEvals); DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName().c_str(),fNumEvals);
fLastExitEval = fNumEvals; fLastExitEval = fNumEvals;
} }
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate) if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ISendSavedTriggerMsgs(); ISendSavedTriggerMsgs();
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
} }
void plCameraRegionDetector::ISendSavedTriggerMsgs() void plCameraRegionDetector::ISendSavedTriggerMsgs()
@ -311,23 +272,20 @@ void plCameraRegionDetector::ISendSavedTriggerMsgs()
{ {
for (size_t i = 0; i < fMessages.size(); ++i) for (size_t i = 0; i < fMessages.size(); ++i)
{ {
char str[256];
hsRefCnt_SafeRef(fMessages[i]); hsRefCnt_SafeRef(fMessages[i]);
if (fSavedMsgEnterFlag) if (fSavedMsgEnterFlag)
{ {
fMessages[i]->SetCmd(plCameraMsg::kEntering); fMessages[i]->SetCmd(plCameraMsg::kEntering);
sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName().c_str(),fNumEvals,i+1,fMessages.size()); DetectorLog("Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName().c_str(),fNumEvals,i+1,fMessages.size());
fIsInside = true; fIsInside = true;
} }
else else
{ {
fMessages[i]->ClearCmd(plCameraMsg::kEntering); fMessages[i]->ClearCmd(plCameraMsg::kEntering);
sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName().c_str(),fNumEvals,i+1,fMessages.size()); DetectorLog("Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName().c_str(),fNumEvals,i+1,fMessages.size());
fIsInside = false; fIsInside = false;
} }
plgDispatch::MsgSend(fMessages[i]); plgDispatch::MsgSend(fMessages[i]);
DetectorLog("%s", str);
} }
} }
fSavingSendMsg = false; fSavingSendMsg = false;
@ -337,30 +295,15 @@ void plCameraRegionDetector::ISendSavedTriggerMsgs()
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg) hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
{ {
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg) if (pCollMsg)
{ {
// camera collisions are only for the local player // camera collisions are only for the local player
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey) if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true; return true;
// Fall through to plObjectInVolumeDetector, which will register us for plEvalMsg
// and handle it for us. (Hint: See ISendSavedTriggerMsgs)
#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER
// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND)
if (!fWaitingForEval)
{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval
// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector
//must decide when they are no longer interested in Evals. I suggest using IHandleEvals()
fNumEvals = 0;
fLastEnterEval=-999;
fLastExitEval=-999;
}
// end of (PHYSX BUG WORKAROUND)
#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER
} }
return plObjectInVolumeDetector::MsgReceive(msg); return plObjectInVolumeDetector::MsgReceive(msg);
} }
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr) void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
@ -383,23 +326,6 @@ void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
mgr->WriteCreatable( stream, *it ); mgr->WriteCreatable( stream, *it );
} }
void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
{
fNumEvals++;
if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1)
{
ISendSavedTriggerMsgs();
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
}
else
{
if(fSavedActivatorMsg)
DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d",
GetKeyName().c_str(),fNumEvals, fLastEnterEval, fLastExitEval);
}
}
///////////////////////////////// /////////////////////////////////
///////////////////////////////// /////////////////////////////////
@ -409,127 +335,8 @@ void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate) void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{ {
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND hsRefCnt_SafeUnRef(fSavedActivatorMsg);
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame fSavedActivatorMsg = new plActivatorMsg;
/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg)
{
//DetectorLog("%s: Skipping Entering volume", GetKeyName());
fLastEnterEval = fNumEvals;
if (fSavedActivatorMsg)
{
//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg)
{
//DetectorLog("%s: Skipping Exiting volume", GetKeyName());
fLastExitEval = fNumEvals;
if (fSavedActivatorMsg)
{
//DetectorLog("%s: Dumping saved Entering volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
// get rid of any saved messages... this should happen though
if (fSavedActivatorMsg)
{
delete fSavedActivatorMsg;
DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName());
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
*/
if(!immediate)
{
bookKeepingList::iterator curit=fCollisionList.begin();
while(curit!=fCollisionList.end())
{
if(hitter==(*curit)->hitter)
{//hey the object is already in my list
//try and figure out what my real state is
if(entering)
{
(*curit)->enters++;
if(!(*curit)->fSubStepCurState)
{//We weren't already in
(*curit)->fSubStepCurState =true;
}
}
else
{
(*curit)->exits++;
if((*curit)->fSubStepCurState)
{//We were already in
(*curit)->fSubStepCurState =false;
}
}
//get out
break;
}
curit++;
}
if(curit==fCollisionList.end())
{
//hitter was not in the list add him in
//hitter was not in the current frame list
//lets find out its state in the begining of the frame
ResidentSet::iterator curres = fCurrentResidents.find(hitter);
bool initialState;
if(curres != fCurrentResidents.end())
initialState =true;
else
initialState =false;
plCollisionBookKeepingInfo* BookKeeper=new plCollisionBookKeepingInfo(hitter);
if(entering)
{
BookKeeper->enters++;
BookKeeper->fSubStepCurState =true;
}
else
{
BookKeeper->exits++;
BookKeeper->fSubStepCurState =false;
}
fCollisionList.push_front(BookKeeper);
}
}
else
{
plActivatorMsg* ActivatorMsg = new plActivatorMsg;
ActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey)
ActivatorMsg->fHiteeObj = fProxyKey;
else
ActivatorMsg->fHiteeObj = GetTarget()->GetKey();
ActivatorMsg->fHitterObj = hitter;
ActivatorMsg->SetSender(GetKey());
if (entering)
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
}
else
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
}
plgDispatch::MsgSend(ActivatorMsg);
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
/* fSavedActivatorMsg = new plActivatorMsg;
fSavedActivatorMsg->AddReceivers(fReceivers); fSavedActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey) if (fProxyKey)
@ -542,47 +349,36 @@ void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immedi
if (entering) if (entering)
{ {
//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals); DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName().c_str(), fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter); fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
fLastEnterEval = fNumEvals; fLastEnterEval = fNumEvals;
} }
else else
{ {
//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals); DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName().c_str(), fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit); fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
fLastExitEval = fNumEvals; fLastExitEval = fNumEvals;
} }
*/
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (immediate)
// fSavedActivatorMsg = nil; ISendSavedTriggerMsgs();
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
} }
/*
void plObjectInVolumeDetector::ISendSavedTriggerMsgs() void plObjectInVolumeDetector::ISendSavedTriggerMsgs()
{ {
if (fSavedActivatorMsg) if (fSavedActivatorMsg)
{ {
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter) if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals); DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName().c_str(), fNumEvals);
else else
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals); DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName().c_str(), fNumEvals);
// we're saving the message to be dispatched later... // we're saving the message to be dispatched later...
plgDispatch::MsgSend(fSavedActivatorMsg); plgDispatch::MsgSend(fSavedActivatorMsg);
} }
fSavedActivatorMsg = nil; fSavedActivatorMsg = nil;
} }
*/
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg) hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
{ {
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg); plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
@ -591,36 +387,18 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
// If the avatar is disabled (flying around), don't trigger // If the avatar is disabled (flying around), don't trigger
if (IIsDisabledAvatar(pCollMsg->fOtherKey)) if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false; return false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (!fWaitingForEval)
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = true;
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0)); ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
return true; return true;
} }
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND plEvalMsg* pEvalMsg = plEvalMsg::ConvertNoRef(msg);
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame if (pEvalMsg)
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
{ {
fNumEvals++;
//if (fSavedActivatorMsg) ISendSavedTriggerMsgs();
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals); plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
//else
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals);
IHandleEval(pEval);
} }
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg); plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
if (pageMsg && pageMsg->fUnload) if (pageMsg && pageMsg->fUnload)
@ -631,75 +409,6 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
return plCollisionDetector::MsgReceive(msg); return plCollisionDetector::MsgReceive(msg);
} }
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval)
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
for(bookKeepingList::reverse_iterator it= fCollisionList.rbegin();it!=fCollisionList.rend(); it++)
{
bool alreadyInside;
ResidentSet::iterator HitIt;
HitIt = fCurrentResidents.find((*it)->hitter);
if(HitIt != fCurrentResidents.end()) alreadyInside = true;
else alreadyInside=false;
plActivatorMsg* actout=new plActivatorMsg;
actout->fHitterObj=((*it)->hitter);
actout->SetSender(GetKey());
if (fProxyKey)
actout->fHiteeObj = fProxyKey;
else
actout->fHiteeObj = GetTarget()->GetKey();
if((*it)->fSubStepCurState)//current substate says we are entered
{//different enters and exits
//figure out what to do
if(!alreadyInside)
{//we are actuall entering
actout->SetTriggerType(plActivatorMsg::kVolumeEnter);
fCurrentResidents.insert((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName().c_str(), GetTarget()->GetKeyName().c_str() );
}
else
{
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName().c_str());
delete actout;
}
}
else
{
//fSubStepCurState says we are outside
if(alreadyInside)
{//we are actuall exiting
actout->SetTriggerType(plActivatorMsg::kVolumeExit);
fCurrentResidents.erase((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName().c_str(), GetTarget()->GetKeyName().c_str());
}
else
{
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName().c_str());
delete actout;
}
}
}
DetectorLog("*********");
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++)
{
delete (*it);
}
DetectorLog("This is the regions inhabitants after the op");
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++)
{
DetectorLog("%s", (*it)->GetName().c_str());
}
DetectorLog("*********");
fCollisionList.clear();
}
void plObjectInVolumeDetector::SetTarget(plSceneObject* so) void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
{ {
plCollisionDetector::SetTarget(so); plCollisionDetector::SetTarget(so);
@ -725,6 +434,7 @@ void plObjectInVolumeDetector::Write(hsStream* stream, hsResMgr* mgr)
plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() : plObjectInVolumeAndFacingDetector::plObjectInVolumeAndFacingDetector() :
plObjectInVolumeDetector(),
fFacingTolerance(0), fFacingTolerance(0),
fNeedWalkingForward(false), fNeedWalkingForward(false),
fAvatarInVolume(false), fAvatarInVolume(false),

59
Sources/Plasma/PubUtilLib/plPhysical/plCollisionDetector.h

@ -73,7 +73,8 @@ public:
kTypeBump = 0x20, kTypeBump = 0x20,
}; };
plCollisionDetector() : fType(0), fTriggered(false), fBumped(false){;} plCollisionDetector() : fType(0), fTriggered(false), fBumped(false){ }
plCollisionDetector(int8_t type) : fType(type), fTriggered(false), fBumped(false) { }
virtual ~plCollisionDetector(){;} virtual ~plCollisionDetector(){;}
virtual hsBool MsgReceive(plMessage* msg); virtual hsBool MsgReceive(plMessage* msg);
@ -90,48 +91,26 @@ public:
// sub type for object-in-volume detectors // sub type for object-in-volume detectors
class plObjectInVolumeDetector : public plCollisionDetector class plObjectInVolumeDetector : public plCollisionDetector
{ {
public:
class plCollisionBookKeepingInfo
{
friend class plObjectInVolumeDetector;
public:
plCollisionBookKeepingInfo(plKey& hit)
{
hitter=hit;
enters=0;
exits=0;
}
~plCollisionBookKeepingInfo()
{
hitter=nil;
}
protected:
plKey hitter;
int enters,exits;
bool fSubStepCurState;
};
protected: protected:
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false); virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
//virtual void ISendSavedTriggerMsgs(); virtual void ISendSavedTriggerMsgs();
virtual void IHandleEval(plEvalMsg* pEval);
bool fWaitingForEval;
plActivatorMsg* fSavedActivatorMsg; plActivatorMsg* fSavedActivatorMsg;
uint32_t fNumEvals;
typedef std::list<plCollisionBookKeepingInfo*> bookKeepingList; uint32_t fLastEnterEval;
bookKeepingList fCollisionList; uint32_t fLastExitEval;
typedef std::set<plKey> ResidentSet;
ResidentSet fCurrentResidents;
public: public:
plObjectInVolumeDetector() plObjectInVolumeDetector()
{ : plCollisionDetector(), fSavedActivatorMsg(nil), fNumEvals(0), fLastEnterEval(0), fLastExitEval(0)
fWaitingForEval=false;fSavedActivatorMsg=nil; { }
} plObjectInVolumeDetector(int8_t type)
plObjectInVolumeDetector(int8_t i){fType = i;fWaitingForEval=false;fSavedActivatorMsg=nil;} : plCollisionDetector(type), fSavedActivatorMsg(nil), fNumEvals(0), fLastEnterEval(0), fLastExitEval(0)
virtual ~plObjectInVolumeDetector(){;} { }
virtual ~plObjectInVolumeDetector() { }
virtual hsBool MsgReceive(plMessage* msg); virtual hsBool MsgReceive(plMessage* msg);
@ -183,15 +162,13 @@ protected:
bool fIsInside; bool fIsInside;
bool fSavingSendMsg; bool fSavingSendMsg;
bool fSavedMsgEnterFlag; bool fSavedMsgEnterFlag;
int fNumEvals;
int fLastEnterEval;
int fLastExitEval;
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false); virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
virtual void ISendSavedTriggerMsgs(); virtual void ISendSavedTriggerMsgs();
virtual void IHandleEval(plEvalMsg* pEval);
public: public:
plCameraRegionDetector(){ fIsInside = false; fSavingSendMsg = false; } plCameraRegionDetector()
: plObjectInVolumeDetector(), fIsInside(false), fSavingSendMsg(false)
{ }
~plCameraRegionDetector(); ~plCameraRegionDetector();
virtual hsBool MsgReceive(plMessage* msg); virtual hsBool MsgReceive(plMessage* msg);

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