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Merge branch 'ticket/34'

closes #34
tickets/34/34/2
rarified 2 years ago
parent
commit
7a73c2d8e3
  1. 16
      Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp
  2. 2
      Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h
  3. 9
      Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp
  4. 8
      Sources/Plasma/FeatureLib/pfPython/cyAvatar.h
  5. 14
      Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp
  6. 8
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
  7. 4
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h

16
Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp

@ -499,6 +499,22 @@ void plVirtualCam1::SetCutNextTrans()
#endif
}
void plVirtualCam1::SetCutNext()
{
plCameraModifier1* cam = GetCurrentCamera();
if (cam && cam->GetBrain()) {
cam->GetBrain()->SetFlags(plCameraBrain1::kCutPosOnce);
cam->GetBrain()->SetFlags(plCameraBrain1::kCutPOAOnce);
}
SetFlags(kCutNextTrans);
SetRender(true);
#ifdef STATUS_LOG
camLog->AddLineF("Set Camera to cut on next frame");
#endif
}
void plVirtualCam1::SetRender(hsBool render)
{
fFlags.SetBit(kRender,render);

2
Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.h

@ -85,6 +85,7 @@ public:
enum flags
{
kSetFOV,
/** Forces the next camera transition to be cut. */
kCutNextTrans,
kRender,
kRegionIgnore,
@ -145,6 +146,7 @@ public:
hsPoint3 GetCameraPOA() { return fOutputPOA; }
hsVector3 GetCameraUp() { return fOutputUp; }
void SetCutNextTrans(); // used when player warps into a new camera region
void SetCutNext();
const hsMatrix44 GetCurrentMatrix() { return fMatrix; }
static plVirtualCam1* Instance() { return fInstance; }

9
Sources/Plasma/FeatureLib/pfPython/cyAvatar.cpp

@ -1978,3 +1978,12 @@ hsBool cyAvatar::IsCurrentBrainHuman()
}
return false;
}
void cyAvatar::SetDontPanicLink(bool value)
{
if ( fRecvr.Count() > 0 ) {
plArmatureMod* mod = plAvatarMgr::FindAvatar(fRecvr[0]);
if (mod)
mod->SetDontPanicLinkFlag(value);
}
}

8
Sources/Plasma/FeatureLib/pfPython/cyAvatar.h

@ -566,6 +566,14 @@ public:
static hsBool IsCurrentBrainHuman();
/////////////////////////////////////////////////////////////////////////////
//
// Function : SetDontPanicLink
// PARAMETERS : value
//
// PURPOSE : Disables panic linking to Personal Age (warps the avatar back to the start instead)
//
void SetDontPanicLink(bool value);
};
#endif // cyAvatar_h

14
Sources/Plasma/FeatureLib/pfPython/cyAvatarGlue.cpp

@ -597,6 +597,18 @@ PYTHON_METHOD_DEFINITION(ptAvatar, playSimpleAnimation, args)
PYTHON_RETURN_NONE;
}
PYTHON_METHOD_DEFINITION(ptAvatar, setDontPanicLink, args)
{
bool value;
if (!PyArg_ParseTuple(args, "b", &value)) {
PyErr_SetString(PyExc_TypeError, "setDontPanicLink expects a boolean");
PYTHON_RETURN_ERROR;
}
self->fThis->SetDontPanicLink(value);
PYTHON_RETURN_NONE;
}
PYTHON_START_METHODS_TABLE(ptAvatar)
PYTHON_METHOD(ptAvatar, netForce, "Params: forceFlag\nSpecify whether this object needs to use messages that are forced to the network\n"
"- This is to be used if your Python program is running on only one client\n"
@ -651,6 +663,8 @@ PYTHON_START_METHODS_TABLE(ptAvatar)
PYTHON_METHOD(ptAvatar, unRegisterForBehaviorNotify, "Params: selfKey\nThis will unregister behavior notifications"),
PYTHON_METHOD(ptAvatar, playSimpleAnimation, "Params: animName\nPlay simple animation on avatar"),
PYTHON_METHOD(ptAvatar, setDontPanicLink, "Params: value\nDisables panic linking to Personal Age (warps the avatar back to the start instead)"),
PYTHON_END_METHODS_TABLE;
PYTHON_GLOBAL_METHOD_DEFINITION(PtSetBehaviorLoopCount, args, "Params: behaviorKey,stage,loopCount,netForce\nThis will set the loop count for a particular stage in a multistage behavior")

8
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp

@ -865,10 +865,10 @@ void plArmatureMod::SpawnAt(int spawnNum, double time)
w2l.RemoveScale();
ci->SetTransform(l2w, w2l);
ci->FlushTransform();
if (plVirtualCam1::Instance())
plVirtualCam1::Instance()->SetCutNextTrans();
if (IsLocalAvatar() && plVirtualCam1::Instance())
plVirtualCam1::Instance()->SetCutNext();
if (GetFollowerParticleSystemSO())
{
// Since particles are in world space, if we've got some surrounding us, we've got to translate them to compensate for our warp.

4
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.h

@ -234,7 +234,9 @@ public:
virtual void PanicLink(hsBool playLinkOutAnim = true);
virtual void PersonalLink();
virtual bool ToggleDontPanicLinkFlag() { fDontPanicLink = fDontPanicLink ? false : true; return fDontPanicLink; }
bool ToggleDontPanicLinkFlag() { fDontPanicLink = fDontPanicLink ? false : true; return fDontPanicLink; }
void SetDontPanicLinkFlag(bool value) { fDontPanicLink = value; }
int GetBrainCount();
plArmatureBrain *GetNextBrain(plArmatureBrain *brain);

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