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Update4 for MSVC10
Fix for loop scope problems.
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@ -337,7 +337,8 @@ void BigNum::DivNormalized (const BigNum & a, const BigNum & b, BigNum * remaind
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if (quotient) {
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if (quotient) {
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Val borrow = 0;
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Val borrow = 0;
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Val carry = 0;
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Val carry = 0;
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for (unsigned denomIndex = 0; denomIndex != denomCount; ++denomIndex) {
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unsigned denomIndex = 0;
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for (; denomIndex != denomCount; ++denomIndex) {
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DVal product = (DVal)(Mul((*denom)[denomIndex], quotient) + carry);
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DVal product = (DVal)(Mul((*denom)[denomIndex], quotient) + carry);
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carry = HIGH(product);
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carry = HIGH(product);
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numer->SetVal(quotientIndex + denomIndex, (DVal)((DVal)(*numer)[quotientIndex + denomIndex] - (DVal)LOW(product) - (DVal)borrow), &borrow);
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numer->SetVal(quotientIndex + denomIndex, (DVal)((DVal)(*numer)[quotientIndex + denomIndex] - (DVal)LOW(product) - (DVal)borrow), &borrow);
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@ -1313,7 +1314,8 @@ void BigNum::Sub (const BigNum & a, Val b) {
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const unsigned count = a.Count();
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const unsigned count = a.Count();
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SetCount(count);
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SetCount(count);
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Val borrow = b;
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Val borrow = b;
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for (unsigned index = 0; index < count; ++index) {
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unsigned index = 0;
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for (; index < count; ++index) {
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SetVal(index, (DVal)((DVal)a[index] - (DVal)borrow), &borrow);
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SetVal(index, (DVal)((DVal)a[index] - (DVal)borrow), &borrow);
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borrow = (Val)((Val)0 - (Val)borrow);
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borrow = (Val)((Val)0 - (Val)borrow);
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}
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}
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@ -1330,7 +1332,8 @@ void BigNum::Sub (const BigNum & a, const BigNum & b) {
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const unsigned bCount = b.Count();
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const unsigned bCount = b.Count();
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GrowToCount(count, true);
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GrowToCount(count, true);
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Val borrow = 0;
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Val borrow = 0;
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for (unsigned index = 0; index < count; ++index) {
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unsigned index = 0;
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for (; index < count; ++index) {
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Val bVal = (index < bCount) ? b[index] : (Val)0;
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Val bVal = (index < bCount) ? b[index] : (Val)0;
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SetVal(index, (DVal)((DVal)a[index] - (DVal)bVal - (DVal)borrow), &borrow);
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SetVal(index, (DVal)((DVal)a[index] - (DVal)bVal - (DVal)borrow), &borrow);
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borrow = (Val)((Val)0 - (Val)borrow);
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borrow = (Val)((Val)0 - (Val)borrow);
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@ -1241,7 +1241,8 @@ static ENetError FixupPlayerName (wchar * name) {
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// Trim leading and trailing whitespace and convert
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// Trim leading and trailing whitespace and convert
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// multiple internal spaces into only one space
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// multiple internal spaces into only one space
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unsigned nonSpaceChars = 0;
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unsigned nonSpaceChars = 0;
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for (wchar *src = name, *dst = name; *src; ) {
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wchar *dst = name;
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for (wchar *src = name; *src; ) {
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// Skip whitespace
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// Skip whitespace
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while (*src && ICharIsSpace(*src))
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while (*src && ICharIsSpace(*src))
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src++;
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src++;
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