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Replace hardcoded frame number in plDTProgressMgr.

This was overlooked when the consolidation was done in 3027e0605c.
With this fix, the number of frames to be loaded is entirely defined
in a single place.  This also prepares the code for a future commit
to remove the necessity of the compile-time definition entirely.
This commit is contained in:
2013-12-20 08:11:49 -08:00
parent 09cc4b8259
commit 77266066ff
3 changed files with 7 additions and 1 deletions

View File

@ -157,7 +157,7 @@ void plDTProgressMgr::Draw( plPipeline *p )
if ((currentMs - fLastDraw) > 30)
{
fCurrentImage++;
if (fCurrentImage >= 18)
if (fCurrentImage >= plProgressMgr::NumLoadingFrames())
fCurrentImage = 0;
fLastDraw = currentMs;

View File

@ -246,6 +246,11 @@ char* plProgressMgr::GetLoadingFrameID(int index)
return fImageRotation[0];
}
uint32_t plProgressMgr::NumLoadingFrames() const
{
return LOADING_RES_COUNT;
}
const char* plProgressMgr::GetStaticTextID(StaticText staticTextType)
{
return fStaticTextIDs[staticTextType];

View File

@ -236,6 +236,7 @@ class plProgressMgr
static plProgressMgr* GetInstance() { return fManager; }
static char* GetLoadingFrameID(int index);
uint32_t plProgressMgr::NumLoadingFrames() const;
static const char* GetStaticTextID(StaticText staticTextType);
virtual void Draw( plPipeline *p ) { }