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Refactor avatar movement code
plMovementStrategy classes have been reworked and completely replace all plAvatarControllers. While based on the old implementation, plPhysicalControllerCore has essentially been rewritten. Remnants of long gone physical "actions" have been removed. 4 files removed - plAVCallbackAction.h & plAVCallbackAction.cpp plAntiGravAction.h & plAntiGravAction.cpp This revision will not compile, requires new plPXPhysicalControllerCore implementation.
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@ -49,7 +49,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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class plAnimStage;
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class plAnimStageVec;
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class plAvBrainGenericMsg;
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class plHorizontalFreezeAction;
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class plNotifyMsg;
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/** \class plAvBrainGeneric
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@ -300,7 +299,6 @@ protected:
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int fCurStage; // which stage are we playing? (zero-based)
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BrainType fType; // what type of brain are we?
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uint32_t fExitFlags; // what will cause us to exit?
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plHorizontalFreezeAction *fCallbackAction;
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bool fForward; // are we currently moving forward or backward through the stages?
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// this is used by the "auto-" movement types in the stages
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