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Refactor avatar movement code

plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
This commit is contained in:
Skoader
2012-06-24 12:51:45 +10:00
committed by Adam Johnson
parent 75793e5182
commit 769cd60617
33 changed files with 1019 additions and 2356 deletions

View File

@ -49,7 +49,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
class plAnimStage;
class plAnimStageVec;
class plAvBrainGenericMsg;
class plHorizontalFreezeAction;
class plNotifyMsg;
/** \class plAvBrainGeneric
@ -300,7 +299,6 @@ protected:
int fCurStage; // which stage are we playing? (zero-based)
BrainType fType; // what type of brain are we?
uint32_t fExitFlags; // what will cause us to exit?
plHorizontalFreezeAction *fCallbackAction;
bool fForward; // are we currently moving forward or backward through the stages?
// this is used by the "auto-" movement types in the stages