1
0
mirror of https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git synced 2025-07-20 04:09:16 +00:00

Refactor avatar movement code

plMovementStrategy classes have been reworked and completely replace all plAvatarControllers.
While based on the old implementation, plPhysicalControllerCore has essentially been rewritten.
Remnants of long gone physical "actions" have been removed.

4 files removed -
plAVCallbackAction.h & plAVCallbackAction.cpp
plAntiGravAction.h & plAntiGravAction.cpp

This revision will not compile, requires new plPXPhysicalControllerCore implementation.
This commit is contained in:
Skoader
2012-06-24 12:51:45 +10:00
committed by Adam Johnson
parent 75793e5182
commit 769cd60617
33 changed files with 1019 additions and 2356 deletions

View File

@ -47,7 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "pnKeyedObject/plKey.h"
class plArmatureMod;
class plWalkingController;
class plWalkingStrategy;
class plAIMsg;
class plAvBrainCritter : public plArmatureBrain
@ -134,8 +134,6 @@ public:
virtual void DumpToDebugDisplay(int& x, int& y, int lineHeight, char* strBuf, plDebugText& debugTxt);
plWalkingController* GetCallbackAction() {return fCallbackAction;}
// For the console
static bool fDrawDebug;
@ -159,7 +157,7 @@ protected:
std::vector<plArmatureMod*> IAvatarsICanSee() const;
std::vector<plArmatureMod*> IAvatarsICanHear() const;
plWalkingController* fCallbackAction;
plWalkingStrategy* fWalkingStrategy;
int fCurMode; // current behavior we are running
int fNextMode; // the next behavior to run (-1 if we aren't switching on next eval)
bool fFadingNextBehavior; // is the next behavior supposed to blend?