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MaxMain and MaxPlasmaLights now build and compile with VS2010 + 3dsm 2011

This commit is contained in:
2011-04-15 20:35:41 -04:00
parent a6939bb14f
commit 745d8c675f
32 changed files with 198 additions and 55 deletions

View File

@ -44,6 +44,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
class ClassDesc2;
class IParamBlock2;
ClassDesc2* GetDynamicEnvLayerDesc();
//// Class Definition /////////////////////////////////////////////////////////
class plDynamicEnvLayer : public plPlasmaMAXLayer

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@ -121,8 +121,10 @@ class plPlasmaMAXLayer : public Texmap
virtual BOOL HandleBitmapSelection(int index = 0);
virtual void SetBitmap(BitmapInfo *bi, int index = 0);
#ifdef MAXASS_AVAILABLE
virtual void SetBitmapAssetId(jvUniqueId& assetId, int index = 0);
virtual void GetBitmapAssetId(jvUniqueId& assetId, int index = 0);
#endif
// Pure virtual accessors for the various bitmap related elements
virtual Bitmap *GetMaxBitmap(int index = 0) = 0;