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MaxMain and MaxPlasmaLights now build and compile with VS2010 + 3dsm 2011
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@ -44,6 +44,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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class ClassDesc2;
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class IParamBlock2;
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ClassDesc2* GetDynamicEnvLayerDesc();
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//// Class Definition /////////////////////////////////////////////////////////
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class plDynamicEnvLayer : public plPlasmaMAXLayer
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@ -121,8 +121,10 @@ class plPlasmaMAXLayer : public Texmap
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virtual BOOL HandleBitmapSelection(int index = 0);
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virtual void SetBitmap(BitmapInfo *bi, int index = 0);
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#ifdef MAXASS_AVAILABLE
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virtual void SetBitmapAssetId(jvUniqueId& assetId, int index = 0);
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virtual void GetBitmapAssetId(jvUniqueId& assetId, int index = 0);
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#endif
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// Pure virtual accessors for the various bitmap related elements
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virtual Bitmap *GetMaxBitmap(int index = 0) = 0;
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