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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-14 02:27:40 -04:00
We now filter WM_CHARs containing control codes, so ignoring them in gui code is useless (even harmful)
This commit is contained in:
@ -72,7 +72,6 @@ pfGUIEditBoxMod::pfGUIEditBoxMod()
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{
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{
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SetFlag( kWantsInterest );
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SetFlag( kWantsInterest );
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SetFlag( kTakesSpecialKeys );
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SetFlag( kTakesSpecialKeys );
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fIgnoreNextKey = false;
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fEscapedFlag = false;
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fEscapedFlag = false;
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fFirstHalfExitKeyPushed = false;
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fFirstHalfExitKeyPushed = false;
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fSpecialCaptureKeyEventMode = false;
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fSpecialCaptureKeyEventMode = false;
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@ -241,13 +240,6 @@ hsBool pfGUIEditBoxMod::HandleKeyPress( wchar_t key, uint8_t modifiers )
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if( fBuffer == nil )
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if( fBuffer == nil )
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return false;
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return false;
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if( fIgnoreNextKey )
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{
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// So we don't process keys that already got handled by HandleKeyEvent()
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fIgnoreNextKey = false;
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return true;
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}
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int i = wcslen( fBuffer );
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int i = wcslen( fBuffer );
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// Insert character at the current cursor position, then inc the cursor by one
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// Insert character at the current cursor position, then inc the cursor by one
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@ -330,7 +322,6 @@ hsBool pfGUIEditBoxMod::HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef
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// done capturing... tell the handler
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// done capturing... tell the handler
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DoSomething();
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DoSomething();
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}
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}
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fIgnoreNextKey = true;
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fFirstHalfExitKeyPushed = false;
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fFirstHalfExitKeyPushed = false;
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return true;
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return true;
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}
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}
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@ -412,13 +403,7 @@ hsBool pfGUIEditBoxMod::HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef
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}
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}
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}
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}
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}
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}
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else
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{
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fIgnoreNextKey = false;
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return true;
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}
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fIgnoreNextKey = true;
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IUpdate();
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IUpdate();
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return true;
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return true;
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}
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}
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@ -66,7 +66,7 @@ class pfGUIEditBoxMod : public pfGUIControlMod
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wchar_t *fBuffer;
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wchar_t *fBuffer;
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uint32_t fBufferSize, fCursorPos;
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uint32_t fBufferSize, fCursorPos;
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int32_t fScrollPos;
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int32_t fScrollPos;
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hsBool fIgnoreNextKey, fEscapedFlag;
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hsBool fEscapedFlag;
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hsBool fFirstHalfExitKeyPushed;
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hsBool fFirstHalfExitKeyPushed;
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hsBool fSpecialCaptureKeyEventMode;
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hsBool fSpecialCaptureKeyEventMode;
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@ -151,7 +151,6 @@ pfGUIMultiLineEditCtrl::pfGUIMultiLineEditCtrl()
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fLastCursorLine = 0;
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fLastCursorLine = 0;
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fBuffer.Append( 0L );
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fBuffer.Append( 0L );
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fBufferLimit = -1;
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fBufferLimit = -1;
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fIgnoreNextKey = false;
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fScrollControl = nil;
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fScrollControl = nil;
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fScrollProc = nil;
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fScrollProc = nil;
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fScrollPos = 0;
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fScrollPos = 0;
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@ -1036,13 +1035,6 @@ hsBool pfGUIMultiLineEditCtrl::HandleKeyPress( wchar_t key, uint8_t modifiers )
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if ((fPrevCtrl || fNextCtrl) && (fLineStarts.GetCount() <= GetFirstVisibleLine()))
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if ((fPrevCtrl || fNextCtrl) && (fLineStarts.GetCount() <= GetFirstVisibleLine()))
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return true; // we're ignoring if we can't actually edit our visible frame (and we're linked)
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return true; // we're ignoring if we can't actually edit our visible frame (and we're linked)
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if( fIgnoreNextKey )
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{
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// So we don't process keys that already got handled by HandleKeyEvent()
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fIgnoreNextKey = false;
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return true;
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}
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// Store info for the event we're about to send out
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// Store info for the event we're about to send out
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fLastKeyModifiers = modifiers;
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fLastKeyModifiers = modifiers;
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fLastKeyPressed = key;
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fLastKeyPressed = key;
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@ -1134,13 +1126,7 @@ hsBool pfGUIMultiLineEditCtrl::HandleKeyEvent( pfGameGUIMgr::EventType event, p
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// fEscapedFlag = true;
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// fEscapedFlag = true;
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DoSomething(); // Query WasEscaped() to see if it was escape vs enter
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DoSomething(); // Query WasEscaped() to see if it was escape vs enter
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}
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}
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else
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{
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fIgnoreNextKey = false;
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return true;
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}
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fIgnoreNextKey = true;
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return true;
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return true;
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}
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}
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else
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else
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@ -100,7 +100,7 @@ class pfGUIMultiLineEditCtrl : public pfGUIControlMod
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hsTArray<int32_t> fLineStarts;
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hsTArray<int32_t> fLineStarts;
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uint16_t fLineHeight, fCurrCursorX, fCurrCursorY;
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uint16_t fLineHeight, fCurrCursorX, fCurrCursorY;
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int32_t fCursorPos, fLastCursorLine;
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int32_t fCursorPos, fLastCursorLine;
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hsBool fIgnoreNextKey, fReadyToRender;
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hsBool fReadyToRender;
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hsBounds3Ext fLastP2PArea;
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hsBounds3Ext fLastP2PArea;
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int8_t fLockCount;
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int8_t fLockCount;
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uint8_t fCalcedFontSize; // The font size that we calced our line height at
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uint8_t fCalcedFontSize; // The font size that we calced our line height at
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