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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-17 10:52:46 +00:00
Deprecate plFileUtils and parts of pnUtPath
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@ -868,14 +868,14 @@ plSoundBuffer::ELoadReturnVal plSound::IPreLoadBuffer( bool playWhenLoaded, bool
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}
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}
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const char *plSound::GetFileName( void ) const
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plFileName plSound::GetFileName( void ) const
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{
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if(fDataBufferKey->ObjectIsLoaded())
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if (fDataBufferKey->ObjectIsLoaded())
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{
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return ((plSoundBuffer *)fDataBufferKey->ObjectIsLoaded())->GetFileName();
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}
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return nil;
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return "";
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}
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/////////////////////////////////////////////////////////////////////////
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@ -211,9 +211,9 @@ public:
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virtual void Update();
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plSoundBuffer * GetDataBuffer( void ) const { return (plSoundBuffer *)fDataBufferKey->ObjectIsLoaded(); }
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float QueryCurrVolume( void ) const; // Returns the current volume, attenuated
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float QueryCurrVolume( void ) const; // Returns the current volume, attenuated
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const char * GetFileName( void ) const;
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plFileName GetFileName( void ) const;
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virtual double GetLength();
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void SetProperty( Property prop, bool on ) { if( on ) fProperties |= prop; else fProperties &= ~prop; }
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@ -228,14 +228,14 @@ bool plWin32GroupedSound::LoadSound( bool is3D )
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IFillCurrentSound( 0 );
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// Logging
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plString str = plString::Format(" Grouped %s %s allocated (%d msec).", buffer->GetFileName() != nil ? "file" : "buffer",
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buffer->GetFileName() != nil ? buffer->GetFileName() : buffer->GetKey()->GetUoid().GetObjectName().c_str(),
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//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
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//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
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plString str = plString::Format(" Grouped %s %s allocated (%d msec).", buffer->GetFileName().IsValid() ? "file" : "buffer",
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buffer->GetFileName().IsValid() ? buffer->GetFileName().AsString().c_str() : buffer->GetKey()->GetUoid().GetObjectName().c_str(),
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//fDSoundBuffer->IsHardwareAccelerated() ? "hardware" : "software",
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//fDSoundBuffer->IsStaticVoice() ? "static" : "dynamic",
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#ifdef PL_PROFILE_ENABLED
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gProfileVarStaticSndShoveTime.GetValue() );
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gProfileVarStaticSndShoveTime.GetValue() );
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#else
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0 );
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0 );
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#endif
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IPrintDbgMessage( str.c_str() );
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if( GetKey() != nil && GetKeyName().Find( "Footstep" ) >= 0 )
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@ -91,9 +91,6 @@ plWin32StreamingSound::~plWin32StreamingSound()
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IUnloadDataBuffer();
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delete fDataStream;
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fDataStream = nil;
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fSrcFilename[ 0 ] = 0;
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delete fDeswizzler;
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}
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@ -117,11 +114,11 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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{
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if(fPlayWhenStopped)
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return plSoundBuffer::kPending;
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bool sfxPath = fNewFilename.size() ? false : true;
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if( fDataStream != nil && fNewFilename.size() == 0)
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bool sfxPath = fNewFilename.IsValid() ? false : true;
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if (fDataStream != nil && !fNewFilename.IsValid())
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return plSoundBuffer::kSuccess; // Already loaded
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if(!ILoadDataBuffer())
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{
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return plSoundBuffer::kError;
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@ -131,11 +128,11 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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return plSoundBuffer::kError;
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// The databuffer also needs to know if the source is compressed or not
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if(fNewFilename.length())
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if (fNewFilename.IsValid())
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{
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buffer->SetFileName(fNewFilename.c_str());
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buffer->SetFileName(fNewFilename);
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buffer->SetFlag(plSoundBuffer::kStreamCompressed, fIsCompressed);
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fNewFilename.clear();
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fNewFilename = "";
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if(fReallyPlaying)
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{
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fPlayWhenStopped = true;
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@ -172,8 +169,7 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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}
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}
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char str[ 256 ];
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strncpy( fSrcFilename, buffer->GetFileName(), sizeof( fSrcFilename ) );
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fSrcFilename = buffer->GetFileName();
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bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
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delete fDataStream;
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@ -185,20 +181,14 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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bool streamCompressed = (buffer->HasFlag(plSoundBuffer::kStreamCompressed) != 0);
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/// Open da file
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char strPath[ kFolderIterator_MaxPath ];
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getcwd(strPath, kFolderIterator_MaxPath);
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if(sfxPath)
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strcat( strPath, "\\sfx\\" );
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else
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{
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// if we've changing the filename don't append 'sfx', just append a '\' since a path to the folder is expected
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strcat( strPath, "\\");
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}
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strcat( strPath, fSrcFilename );
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plFileName strPath = plFileSystem::GetCWD();
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if (sfxPath)
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strPath = plFileName::Join(strPath, "sfx");
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strPath = plFileName::Join(strPath, fSrcFilename);
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fDataStream = plAudioFileReader::CreateReader(strPath, select,type);
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}
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}
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if( fDataStream == nil || !fDataStream->IsValid() )
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{
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delete fDataStream;
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@ -206,8 +196,7 @@ plSoundBuffer::ELoadReturnVal plWin32StreamingSound::IPreLoadBuffer( bool playWh
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return plSoundBuffer::kError;
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}
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sprintf( str, " Readied file %s for streaming", fSrcFilename );
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IPrintDbgMessage( str );
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IPrintDbgMessage(plString::Format(" Readied file %s for streaming", fSrcFilename.AsString().c_str()).c_str());
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// dont free sound data until we have a chance to use it in load sound
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@ -227,11 +216,11 @@ void plWin32StreamingSound::IFreeBuffers( void )
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if(!plgAudioSys::IsRestarting())
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{
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// we are deleting the stream, we must release the sound data.
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FreeSoundData();
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FreeSoundData();
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delete fDataStream;
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fDataStream = nil;
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}
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fSrcFilename[ 0 ] = 0;
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fSrcFilename = "";
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}
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}
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@ -303,9 +292,10 @@ bool plWin32StreamingSound::LoadSound( bool is3D )
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delete fDSoundBuffer;
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fDSoundBuffer = nil;
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char str[256];
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sprintf(str, "Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file. Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.", GetFileName());
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IPrintDbgMessage( str, true );
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plString str = plString::Format("Can't create sound buffer for %s.wav. This could happen if the wav file is a stereo file."
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" Stereo files are not supported on 3D sounds. If the file is not stereo then please report this error.",
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GetFileName().AsString().c_str());
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IPrintDbgMessage(str.c_str(), true);
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fFailed = true;
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return false;
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}
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@ -70,15 +70,15 @@ public:
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virtual bool MsgReceive( plMessage *pMsg );
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protected:
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float fTimeAtBufferStart;
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plAudioFileReader *fDataStream;
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float fBufferLengthInSecs;
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uint8_t fBlankBufferFillCounter;
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plSoundDeswizzler *fDeswizzler;
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char fSrcFilename[ 256 ];
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float fTimeAtBufferStart;
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plAudioFileReader *fDataStream;
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float fBufferLengthInSecs;
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uint8_t fBlankBufferFillCounter;
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plSoundDeswizzler *fDeswizzler;
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plFileName fSrcFilename;
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StreamType fStreamType;
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bool fIsCompressed; // this applies only to the new sound file specified in fNewFilename, so we can play both ogg's and wav's
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std::string fNewFilename; // allow the filename to be changed so we can play from a different source.
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plFileName fNewFilename; // allow the filename to be changed so we can play from a different source.
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// ultimately this filename will be given to fDataBuffer, but since it's not always around we'll store it here
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bool fStopping;
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@ -86,7 +86,7 @@ protected:
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bool fPlayWhenStopped;
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unsigned fStartPos;
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float IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; }
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float IGetTimeAtBufferStart( void ) { return fTimeAtBufferStart; }
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virtual void SetStartPos(unsigned bytes);
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virtual void IDerivedActuallyPlay( void );
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