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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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163
Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py
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163
Sources/Plasma/PythonLib/pyPlasma/pyPlasmaTest.py
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""" *==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==* """
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from pyPlasma import *
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from pyPlasmaHelpers import *
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from traceback import print_exc
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kLogToDebugger = 32
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kPeristentNode = 1
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kTransientNode = 0
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kQuittingGame = 7
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kLinkingOut = 8
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kExitingLobby = 9
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#-------------------------------------
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print "BEGIN"
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# create client-side networking
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net = ptNetClientComm()
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# init log. this must be done before creating the vault manager
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net.setLog("pyPlasmaTest.log", kLogToDebugger )
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# create vault manager
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#vault = ptPlayerVNodeMgr(net)
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vault = ptAdminVNodeMgr(net)
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vault.setWantGlobalSDL(1)
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vault.setWantAllPlayers(1)
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# create the NetClientMgr.
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nc = NetClientMgr(net)
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# create the VaultConnectMgr
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vc = VaultConnectMgr(vault)
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# startup networking
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print "Net: starting up..."
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net.init()
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print "Net: started"
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# point to lobby server
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net.setActiveServer('ea1-2k',5000)
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# set acct username/password
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net.setAuthInfo('reseng0221','tooann42')
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# specify the name of player we want to use.
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nc.setDesiredPlayer('Scooby5',1)
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#------------------
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success = 0
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while 1:
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try:
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# login to the lobby server
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if nc.login(NetClientMgr.kLobby)<0: break
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# connect to vault
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if vc.connect()<0: break
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# get root node
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rootNode = vault.getRootNode()
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print rootNode
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# create a template node for finding the global sdl folder node
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tmpNode = vault.createNode(PtVaultNodeTypes.kFolderNode,kTransientNode).upcastToFolderNode()
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tmpNode.setFolderType(PtVaultStandardNodes.kAllAgeGlobalSDLNodesFolder)
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# find global SDL folder
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globalSDLFolder = vault.findNode(tmpNode)
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if globalSDLFolder:
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globalSDLFolder = globalSDLFolder.upcastToFolderNode()
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print globalSDLFolder
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# startup an age or three (forces global sdl nodes to initialize)
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ageLink = ptAgeLinkStruct()
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# ageLink.getAgeInfo().setAgeFilename('Teledahn')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('city')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Personal')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Garden')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('BaronCityOffice')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Kadish')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Neighborhood')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Cleft')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# ageLink.getAgeInfo().setAgeFilename('Garrison')
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# nc.startFindingAge(ageLink) # we don't need to wait around for the operation to complete
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# spawn a game
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ageLink.getAgeInfo().setAgeFilename('Teledahn')
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ageLink.setLinkingRules(PtLinkingRules.kOriginalBook)
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if nc.findAge(ageLink)<0: break
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serverInfo = nc.fCbArgs[0]
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# leave the lobby
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nc.logout(kExitingLobby)
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# log into the game server
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net.setActiveServer(serverInfo)
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if nc.login(NetClientMgr.kGame)<0: break
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# join the age
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if nc.joinAge()<0: break
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# done trying things
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success = 1
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break
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except:
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print_exc()
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break
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# disconnect from vault
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vc.disconnect()
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# leave the server
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nc.logout(kQuittingGame)
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#------------------
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# shutdown networking. only flush msgs if all went well (not required, but speeds up shutdown on error)
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print "Net: shutting down..."
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net.fini(success)
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print "Net: shut down"
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print "END"
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raw_input("\npress return")
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