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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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191
Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
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191
Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCONSTANTS_H
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#error "Header $/Plasma20/Sources/Plasma/PubUtilLib/plVault/plVaultConstants.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_PUBUTILLIB_PLVAULT_PLVAULTCONSTANTS_H
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////////////////////////////////////////////////////////////////////
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// plVault: Plasma Network File System
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//
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class plAgeInfoSource;
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////////////////////////////////////////////////////////////////////
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namespace plVault {
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// ONLY APPEND TO THIS ENUM.
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// Many of these values are stored in db.
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// These are also commonly used as the Initialized Contexts in various node init tasks.
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// These values may not change unless all clients, servers, and databases are simultaneously
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// replaced; so forget it, basically. =)
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enum StandardNodes {
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// Just a node.
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kUserDefinedNode = 0,
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// Every vnode mgr has an inbox.
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kInboxFolder,
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// player buddies list.
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kBuddyListFolder,
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// player ignore list.
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kIgnoreListFolder,
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// people I know about folder.
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kPeopleIKnowAboutFolder,
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// vault manager place to store its stuff.
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kVaultMgrGlobalDataFolder,
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// player chronicle.
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kChronicleFolder,
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// player avatar outfit.
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kAvatarOutfitFolder,
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// player Age Type Journals.
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kAgeTypeJournalFolder,
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// age Sub Ages list.
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kSubAgesFolder,
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// an imager's inbox.
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kDeviceInboxFolder,
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// hood members folder.
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kHoodMembersFolder, // DO NOT DELETE without MarkD's permission.
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// all players folder.
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kAllPlayersFolder,
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// folder for keeping age members in
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kAgeMembersFolder,
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// List of player's KI Age journals.
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kAgeJournalsFolder,
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// an age's list of devices (imagers, whatever).
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kAgeDevicesFolder,
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// an sdl node that applies to one specific instance of an age.
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kAgeInstanceSDLNode,
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// an sdl node that applies to all ages by the same filename.
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kAgeGlobalSDLNode,
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// people who are invited to visit an age
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kCanVisitFolder,
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// people who are owners of an age
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kAgeOwnersFolder,
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// global folder for game servers
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kAllAgeGlobalSDLNodesFolder,
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// a player's player info node. used in init task as the init context for the node
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kPlayerInfoNode,
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// global folder: ages that are public
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kPublicAgesFolder,
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// ages a player owns (personal age bookshelf comes from here)
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kAgesIOwnFolder,
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// ages a player can visit
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kAgesICanVisitFolder,
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// the player's closet
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kAvatarClosetFolder,
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// an age's info node. used in age init task.
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kAgeInfoNode,
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// the system status node
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kSystemNode,
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// a players invite keyring
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kPlayerInviteFolder,
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// CCR players folder
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kCCRPlayersFolder,
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// Global Inbox folder
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kGlobalInboxFolder,
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// Child Age folder node list
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kChildAgesFolder,
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// Game Scores folder
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kGameScoresFolder,
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// THIS MUST BE THE LAST ENUM VALUE
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kLastStandardNode,
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};
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// All possible node types. These values may not change unless all clients,
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// servers, and databases are simultaneously replaced; so forget it, basically. =)
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enum NodeTypes {
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kNodeType_Invalid,
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kNodeType_VNodeMgrLow, // low marker for range of VNodeMgr types
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kNodeType_VNodeMgrPlayer,
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kNodeType_VNodeMgrAge,
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kNodeType_VNodeMgr_UNUSED00,
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kNodeType_VNodeMgr_UNUSED01,
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kNodeType_VNodeMgr_UNUSED02,
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kNodeType_VNodeMgr_UNUSED03,
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kNodeType_VNodeMgrHigh = kNodeType_VNodeMgrLow + 20, // high marker for range of VNodeMgr client types
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kNodeType_Folder,
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kNodeType_PlayerInfo,
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kNodeType_System,
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kNodeType_Image,
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kNodeType_TextNote,
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kNodeType_SDL,
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kNodeType_AgeLink,
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kNodeType_Chronicle,
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kNodeType_PlayerInfoList,
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kNodeType_UNUSED00,
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kNodeType_UNUSED01,
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kNodeType_AgeInfo,
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kNodeType_AgeInfoList,
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kNodeType_MarkerGame,
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};
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// All possible text note types
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enum NoteTypes {
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kNoteType_Generic,
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kNoteType_CCRPetition,
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kNoteType_Device,
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kNoteType_Invite,
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kNoteType_Visit,
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kNoteType_UnVisit,
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kNumNoteTypes
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};
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enum NoteSubTypes {
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kNoteSubType_Generic,
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};
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//============================================================================
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#ifdef CLIENT
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const char * NodeTypeStr( int type, bool pretty=false );
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const char * StandardNodeStr( int type );
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#endif
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};
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