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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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146
Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h
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146
Sources/Plasma/PubUtilLib/plSurface/hsGMaterial.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsGCompMatDefined
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#define hsGCompMatDefined
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#include "hsTemplates.h"
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#include "../pnNetCommon/plSynchedObject.h"
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#include "hsGMatState.h"
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#include "hsColorRGBA.h"
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class hsScene;
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class hsResMgr;
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class hsG3DDevice;
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class plLayerInterface;
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class plLayer;
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// inlines for Texture and Material after class declarations
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class hsGMaterial : public plSynchedObject
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{
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public:
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// Things we have to know that some layer has
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enum hsGCompFlags {
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kCompShaded = 0x1,
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kCompEnvironMap = 0x2,
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kCompProjectOnto = 0x4,
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kCompSoftShadow = 0x8,
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kCompSpecular = 0x10,
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kCompTwoSided = 0x20,
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kCompDrawAsSplats = 0x40,
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kCompAdjusted = 0x80,
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kCompNoSoftShadow = 0x100,
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kCompDynamic = 0x200,
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kCompDecal = 0x400,
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kCompIsEmissive_OBSOLETE = 0x800,
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kCompIsLightMapped = 0x1000,
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kCompNeedsBlendChannel = 0x2000 // For materials that have extra layers to simulate vtx alpha
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};
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enum UpdateFlags
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{
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kUpdateAgain = 0x01
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};
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protected:
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UInt32 fLOD;
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hsTArray<plLayerInterface*> fLayers;
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hsTArray<plLayerInterface*> fPiggyBacks;
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UInt32 fCompFlags;
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UInt32 fLoadFlags;
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hsScalar fLastUpdateTime;
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void IClearLayers();
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UInt32 IMakeExtraLayer();
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void InsertLayer(plLayerInterface* lay, Int32 which = 0, hsBool piggyBack = false);
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void SetLayer(plLayerInterface* lay, Int32 which = 0, hsBool insert=false, hsBool piggyBack=false);
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void ReplaceLayer(plLayerInterface* oldLay, plLayerInterface* newLay, hsBool piggyBack = false);
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void RemoveLayer(plLayerInterface* oldLay, hsBool piggyBack = false);
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public:
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hsGMaterial();
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~hsGMaterial();
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virtual hsGMaterial* Clone();
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virtual hsGMaterial* CloneNoLayers(); // For things like blending copies, that manipulate layers directly.
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// copies no keyed objects.
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plLayer* MakeBaseLayer();
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plLayerInterface* GetLayer(UInt32 which);
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plLayerInterface* GetPiggyBack(UInt32 which);
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UInt32 AddLayerViaNotify(plLayerInterface* lay);
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UInt32 GetNumLayers() const { return fLayers.GetCount(); }
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void SetNumLayers(int cnt);
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UInt32 GetNumPiggyBacks() const { return fPiggyBacks.GetCount(); }
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void SetNumPiggyBacks();
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void SetLOD(UInt32 l) { fLOD = l; }
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UInt32 GetLOD() const { return fLOD; }
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void SetCompositeFlags(UInt32 f) { fCompFlags = f; } // normally composite flags are calculated internally, not set.
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UInt32 GetCompositeFlags() const { return fCompFlags; }
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UInt32 GetLoadFlags() const { return fLoadFlags; }
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hsScalar GetLastUpdateTime() const { return fLastUpdateTime; }
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void SetLastUpdateTime(hsScalar f) { fLastUpdateTime = f; }
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hsBool IShouldUpdate(hsScalar secs, UInt32 flags) { return GetLastUpdateTime() != secs || (flags & kUpdateAgain); }
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hsBool IsDynamic() const { return (fCompFlags & kCompDynamic); }
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hsBool IsDecal() const { return (fCompFlags & kCompDecal); }
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hsBool NeedsBlendChannel() { return (fCompFlags & kCompNeedsBlendChannel); }
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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virtual void Read(hsStream* s, hsResMgr *group);
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virtual void Write(hsStream* s, hsResMgr *group);
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virtual void Eval(double secs, UInt32 frame);
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virtual void Reset();
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virtual void Init();
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CLASSNAME_REGISTER( hsGMaterial );
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GETINTERFACE_ANY( hsGMaterial, hsKeyedObject );
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virtual hsBool MsgReceive(plMessage* msg);
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};
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#endif // hsGCompMatDefined
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