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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
148
Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h
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148
Sources/Plasma/PubUtilLib/plResMgr/plRegistryNode.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plRegistryNode_h_inc
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#define plRegistryNode_h_inc
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#include "hsTypes.h"
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#include "hsStream.h"
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#include "plPageInfo.h"
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#include <map>
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class plRegistryKeyList;
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class hsStream;
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class plKeyImp;
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class plRegistryKeyIterator;
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enum PageCond
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{
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kPageOk,
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kPageOutOfDate,
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kPageTooNew,
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kPageCorrupt,
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};
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//
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// Represents one entire (age,page) location and contains all keys in that
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// location. Note: just because the node exists does not mean that the keys are loaded.
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//
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class plRegistryPageNode
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{
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protected:
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friend class plKeyFinder;
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// Map from class type to a list of keys of that type
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typedef std::map<UInt16, plRegistryKeyList*> KeyMap;
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KeyMap fKeyLists;
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int fDynLoadedTypes; // The number of key types that have dynamic keys loaded
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int fStaticLoadedTypes; // The number of key types that have all their keys loaded
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PageCond fValid; // Condition of the page
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char* fPath; // Path to the page file
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plPageInfo fPageInfo; // Info about this page
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hsBufferedStream fStream; // Stream for reading/writing our page
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UInt8 fOpenRequests; // How many handles there are to fStream (or
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// zero if it's closed)
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hsBool fIsNewPage; // True if this page is new (not read off disk)
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plRegistryPageNode() {}
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inline plRegistryKeyList* IGetKeyList(UInt16 classType) const;
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PageCond IVerify();
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public:
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// For reading a page off disk
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plRegistryPageNode(const char* path);
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// For creating a new page.
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plRegistryPageNode(const plLocation& location, const char* age, const char* page, const char* dataPath);
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~plRegistryPageNode();
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hsBool IsValid() const { return fValid == kPageOk; }
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PageCond GetPageCondition() { return fValid; }
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// True if we have any static or dynamic keys loaded
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hsBool IsLoaded() const { return fDynLoadedTypes > 0 || fStaticLoadedTypes > 0; }
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// True if all of our static keys are loaded
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hsBool IsFullyLoaded() const { return (fStaticLoadedTypes == fKeyLists.size() && !fKeyLists.empty()) || fIsNewPage; }
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// Export time only. If we want to reuse a page, load the keys we want then
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// call SetNewPage, so it will be considered a new page from now on. That
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// way we won't try to load it's keys again.
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hsBool IsNewPage() const { return fIsNewPage; }
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void SetNewPage() { fIsNewPage = true; }
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const plPageInfo& GetPageInfo() const { return fPageInfo; }
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void LoadKeys(); // Loads the keys off disk
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void UnloadKeys(); // Frees all our keys
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// Find a key by type and name
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plKeyImp* FindKey(UInt16 classType, const char* name) const;
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// Find a key by direct uoid lookup (or fallback to name lookup if that doesn't work)
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plKeyImp* FindKey(const plUoid& uoid) const;
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void AddKey(plKeyImp* key);
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// Sets a key as used or unused, ie there aren't any refs to it anymore.
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// When all the static keys are unused we can free the memory associated with
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// them. When a dynamic key is unused we just delete it right away.
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void SetKeyUsed(plKeyImp* key);
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hsBool SetKeyUnused(plKeyImp* key);
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hsBool IterateKeys(plRegistryKeyIterator* iterator) const;
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hsBool IterateKeys(plRegistryKeyIterator* iterator, UInt16 classToRestrictTo) const;
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// Call this to get a read stream for the page. If a valid pointer is
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// returned, make sure to call CloseStream when you're done using it.
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hsStream* OpenStream();
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void CloseStream();
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// Takes care of everything involved in writing this page to disk
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void Write();
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void DeleteSource();
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const char* GetPagePath() const { return fPath; }
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};
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#endif // plRegistryNode_h_inc
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