mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 12:49:10 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
829
Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
Normal file
829
Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
Normal file
@ -0,0 +1,829 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
/*****************************************************************************
|
||||
*
|
||||
* $/Plasma20/Sources/Plasma/PubUtilLib/plNetGameLib/Private/plNglGame.cpp
|
||||
*
|
||||
***/
|
||||
|
||||
#include "../Pch.h"
|
||||
#pragma hdrstop
|
||||
|
||||
// This file excluded from pre-compiled header because it is auto-generated by the build server.
|
||||
#include "pnNetBase/pnNbGameKey.hpp"
|
||||
|
||||
namespace Ngl { namespace Game {
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Private
|
||||
*
|
||||
***/
|
||||
|
||||
struct CliGmConn : AtomicRef {
|
||||
LINK(CliGmConn) link;
|
||||
|
||||
CCritSect critsect;
|
||||
AsyncSocket sock;
|
||||
AsyncCancelId cancelId;
|
||||
NetCli * cli;
|
||||
NetAddress addr;
|
||||
unsigned seq;
|
||||
bool abandoned;
|
||||
|
||||
// ping
|
||||
AsyncTimer * pingTimer;
|
||||
unsigned pingSendTimeMs;
|
||||
unsigned lastHeardTimeMs;
|
||||
|
||||
CliGmConn ();
|
||||
~CliGmConn ();
|
||||
|
||||
void Send (const unsigned_ptr fields[], unsigned count);
|
||||
};
|
||||
|
||||
|
||||
//============================================================================
|
||||
// JoinAgeRequestTrans
|
||||
//============================================================================
|
||||
struct JoinAgeRequestTrans : NetGameTrans {
|
||||
FNetCliGameJoinAgeRequestCallback m_callback;
|
||||
void * m_param;
|
||||
// sent
|
||||
unsigned m_ageMcpId;
|
||||
Uuid m_accountUuid;
|
||||
unsigned m_playerInt;
|
||||
|
||||
JoinAgeRequestTrans (
|
||||
unsigned ageMcpId,
|
||||
const Uuid & accountUuid,
|
||||
unsigned playerInt,
|
||||
FNetCliGameJoinAgeRequestCallback callback,
|
||||
void * param
|
||||
);
|
||||
|
||||
bool Send ();
|
||||
void Post ();
|
||||
bool Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
);
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// RcvdPropagatedBufferTrans
|
||||
//============================================================================
|
||||
struct RcvdPropagatedBufferTrans : NetNotifyTrans {
|
||||
|
||||
unsigned bufferType;
|
||||
unsigned bufferBytes;
|
||||
byte * bufferData;
|
||||
|
||||
RcvdPropagatedBufferTrans () : NetNotifyTrans(kGmRcvdPropagatedBufferTrans) {}
|
||||
~RcvdPropagatedBufferTrans ();
|
||||
void Post ();
|
||||
};
|
||||
|
||||
//============================================================================
|
||||
// RcvdGameMgrMsgTrans
|
||||
//============================================================================
|
||||
struct RcvdGameMgrMsgTrans : NetNotifyTrans {
|
||||
|
||||
unsigned bufferBytes;
|
||||
byte * bufferData;
|
||||
|
||||
RcvdGameMgrMsgTrans () : NetNotifyTrans(kGmRcvdGameMgrMsgTrans) {}
|
||||
~RcvdGameMgrMsgTrans ();
|
||||
void Post ();
|
||||
};
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Private data
|
||||
*
|
||||
***/
|
||||
|
||||
enum {
|
||||
kPerfConnCount,
|
||||
kPingDisabled,
|
||||
kNumPerf
|
||||
};
|
||||
|
||||
static bool s_running;
|
||||
static CCritSect s_critsect;
|
||||
static LISTDECL(CliGmConn, link) s_conns;
|
||||
static CliGmConn * s_active;
|
||||
static FNetCliGameRecvBufferHandler s_bufHandler;
|
||||
static FNetCliGameRecvGameMgrMsgHandler s_gameMgrMsgHandler;
|
||||
static long s_perf[kNumPerf];
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Internal functions
|
||||
*
|
||||
***/
|
||||
|
||||
//===========================================================================
|
||||
static unsigned GetNonZeroTimeMs () {
|
||||
if (unsigned ms = TimeGetMs())
|
||||
return ms;
|
||||
return 1;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static CliGmConn * GetConnIncRef_CS (const char tag[]) {
|
||||
if (CliGmConn * conn = s_active)
|
||||
if (conn->cli) {
|
||||
conn->IncRef(tag);
|
||||
return conn;
|
||||
}
|
||||
return nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static CliGmConn * GetConnIncRef (const char tag[]) {
|
||||
CliGmConn * conn;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
conn = GetConnIncRef_CS(tag);
|
||||
}
|
||||
s_critsect.Leave();
|
||||
return conn;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static void UnlinkAndAbandonConn_CS (CliGmConn * conn) {
|
||||
s_conns.Unlink(conn);
|
||||
conn->abandoned = true;
|
||||
if (conn->cancelId) {
|
||||
AsyncSocketConnectCancel(nil, conn->cancelId);
|
||||
conn->cancelId = 0;
|
||||
}
|
||||
else if (conn->sock) {
|
||||
AsyncSocketDisconnect(conn->sock, true);
|
||||
}
|
||||
else {
|
||||
conn->DecRef("Lifetime");
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool ConnEncrypt (ENetError error, void * param) {
|
||||
CliGmConn * conn = (CliGmConn *) param;
|
||||
|
||||
if (IS_NET_SUCCESS(error)) {
|
||||
s_critsect.Enter();
|
||||
{
|
||||
SWAP(s_active, conn);
|
||||
}
|
||||
s_critsect.Leave();
|
||||
}
|
||||
|
||||
return IS_NET_SUCCESS(error);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static void NotifyConnSocketConnect (CliGmConn * conn) {
|
||||
|
||||
conn->TransferRef("Connecting", "Connected");
|
||||
conn->cli = NetCliConnectAccept(
|
||||
conn->sock,
|
||||
kNetProtocolCli2Game,
|
||||
true,
|
||||
ConnEncrypt,
|
||||
0,
|
||||
nil,
|
||||
conn
|
||||
);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static void NotifyConnSocketConnectFailed (CliGmConn * conn) {
|
||||
bool notify;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
conn->cancelId = 0;
|
||||
s_conns.Unlink(conn);
|
||||
|
||||
notify
|
||||
= s_running
|
||||
&& !conn->abandoned
|
||||
&& (!s_active || conn == s_active);
|
||||
|
||||
if (conn == s_active)
|
||||
s_active = nil;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
|
||||
NetTransCancelByConnId(conn->seq, kNetErrTimeout);
|
||||
conn->DecRef("Connecting");
|
||||
conn->DecRef("Lifetime");
|
||||
|
||||
if (notify)
|
||||
ReportNetError(kNetProtocolCli2Game, kNetErrConnectFailed);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static void NotifyConnSocketDisconnect (CliGmConn * conn) {
|
||||
|
||||
bool notify;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
s_conns.Unlink(conn);
|
||||
|
||||
notify
|
||||
= s_running
|
||||
&& !conn->abandoned
|
||||
&& (!s_active || conn == s_active);
|
||||
|
||||
if (conn == s_active)
|
||||
s_active = nil;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
|
||||
// Cancel all transactions in process on this connection.
|
||||
NetTransCancelByConnId(conn->seq, kNetErrTimeout);
|
||||
conn->DecRef("Connected");
|
||||
conn->DecRef("Lifetime");
|
||||
|
||||
if (notify)
|
||||
ReportNetError(kNetProtocolCli2Game, kNetErrDisconnected);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool NotifyConnSocketRead (CliGmConn * conn, AsyncNotifySocketRead * read) {
|
||||
// TODO: Only dispatch messages from the active game server
|
||||
conn->lastHeardTimeMs = GetNonZeroTimeMs();
|
||||
bool result = NetCliDispatch(conn->cli, read->buffer, read->bytes, nil);
|
||||
read->bytesProcessed += read->bytes;
|
||||
return result;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool SocketNotifyCallback (
|
||||
AsyncSocket sock,
|
||||
EAsyncNotifySocket code,
|
||||
AsyncNotifySocket * notify,
|
||||
void ** userState
|
||||
) {
|
||||
bool result = true;
|
||||
CliGmConn * conn;
|
||||
|
||||
switch (code) {
|
||||
case kNotifySocketConnectSuccess:
|
||||
conn = (CliGmConn *) notify->param;
|
||||
*userState = conn;
|
||||
conn->TransferRef("Connecting", "Connected");
|
||||
bool abandoned;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
conn->sock = sock;
|
||||
conn->cancelId = 0;
|
||||
abandoned = conn->abandoned;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
if (abandoned)
|
||||
AsyncSocketDisconnect(sock, true);
|
||||
else
|
||||
NotifyConnSocketConnect(conn);
|
||||
break;
|
||||
|
||||
case kNotifySocketConnectFailed:
|
||||
conn = (CliGmConn *) notify->param;
|
||||
NotifyConnSocketConnectFailed(conn);
|
||||
break;
|
||||
|
||||
case kNotifySocketDisconnect:
|
||||
conn = (CliGmConn *) *userState;
|
||||
NotifyConnSocketDisconnect(conn);
|
||||
break;
|
||||
|
||||
case kNotifySocketRead:
|
||||
conn = (CliGmConn *) *userState;
|
||||
result = NotifyConnSocketRead(conn, (AsyncNotifySocketRead *) notify);
|
||||
break;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static void Connect (
|
||||
const NetAddress & addr
|
||||
) {
|
||||
CliGmConn * conn = NEWZERO(CliGmConn);
|
||||
conn->addr = addr;
|
||||
conn->seq = ConnNextSequence();
|
||||
conn->lastHeardTimeMs = GetNonZeroTimeMs();
|
||||
|
||||
conn->IncRef("Lifetime");
|
||||
conn->IncRef("Connecting");
|
||||
|
||||
s_critsect.Enter();
|
||||
{
|
||||
while (CliGmConn * conn = s_conns.Head())
|
||||
UnlinkAndAbandonConn_CS(conn);
|
||||
s_conns.Link(conn);
|
||||
}
|
||||
s_critsect.Leave();
|
||||
|
||||
Cli2Game_Connect connect;
|
||||
connect.hdr.connType = kConnTypeCliToGame;
|
||||
connect.hdr.hdrBytes = sizeof(connect.hdr);
|
||||
connect.hdr.buildId = BuildId();
|
||||
connect.hdr.buildType = BuildType();
|
||||
connect.hdr.branchId = BranchId();
|
||||
connect.hdr.productId = ProductId();
|
||||
connect.data.dataBytes = sizeof(connect.data);
|
||||
|
||||
AsyncSocketConnect(
|
||||
&conn->cancelId,
|
||||
addr,
|
||||
SocketNotifyCallback,
|
||||
conn,
|
||||
&connect,
|
||||
sizeof(connect),
|
||||
0,
|
||||
0
|
||||
);
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* CliGmConn
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
CliGmConn::CliGmConn () {
|
||||
AtomicAdd(&s_perf[kPerfConnCount], 1);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
CliGmConn::~CliGmConn () {
|
||||
if (cli)
|
||||
NetCliDelete(cli, true);
|
||||
AtomicAdd(&s_perf[kPerfConnCount], -1);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void CliGmConn::Send (const unsigned_ptr fields[], unsigned count) {
|
||||
critsect.Enter();
|
||||
{
|
||||
NetCliSend(cli, fields, count);
|
||||
NetCliFlush(cli);
|
||||
}
|
||||
critsect.Leave();
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Cli2Game protocol
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
static bool Recv_PingReply (
|
||||
const byte msg[],
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
REF(msg);
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool Recv_JoinAgeReply (
|
||||
const byte msg[],
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *)msg;
|
||||
if (sizeof(reply) != bytes)
|
||||
return false;
|
||||
|
||||
NetTransRecv(reply.transId, msg, bytes);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool Recv_PropagateBuffer (
|
||||
const byte msg[],
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_PropagateBuffer & reply = *(const Game2Cli_PropagateBuffer *)msg;
|
||||
|
||||
RcvdPropagatedBufferTrans * trans = NEW(RcvdPropagatedBufferTrans);
|
||||
trans->bufferType = reply.type;
|
||||
trans->bufferBytes = reply.bytes;
|
||||
trans->bufferData = (byte *)ALLOC(reply.bytes);
|
||||
MemCopy(trans->bufferData, reply.buffer, reply.bytes);
|
||||
NetTransSend(trans);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
static bool Recv_GameMgrMsg (
|
||||
const byte msg[],
|
||||
unsigned bytes,
|
||||
void * param
|
||||
) {
|
||||
REF(bytes);
|
||||
REF(param);
|
||||
|
||||
const Game2Cli_GameMgrMsg & reply = *(const Game2Cli_GameMgrMsg *)msg;
|
||||
|
||||
RcvdGameMgrMsgTrans * trans = NEW(RcvdGameMgrMsgTrans);
|
||||
trans->bufferBytes = reply.bytes;
|
||||
trans->bufferData = (byte *)ALLOC(reply.bytes);
|
||||
MemCopy(trans->bufferData, reply.buffer, reply.bytes);
|
||||
NetTransSend(trans);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Send/Recv protocol handler init
|
||||
//============================================================================
|
||||
#define MSG(s) kNetMsg_Cli2Game_##s
|
||||
static NetMsgInitSend s_send[] = {
|
||||
{ MSG(PingRequest), },
|
||||
{ MSG(JoinAgeRequest), },
|
||||
{ MSG(PropagateBuffer), },
|
||||
{ MSG(GameMgrMsg), },
|
||||
};
|
||||
#undef MSG
|
||||
|
||||
#define MSG(s) kNetMsg_Game2Cli_##s, Recv_##s
|
||||
static NetMsgInitRecv s_recv[] = {
|
||||
{ MSG(PingReply) },
|
||||
{ MSG(JoinAgeReply), },
|
||||
{ MSG(PropagateBuffer), },
|
||||
{ MSG(GameMgrMsg), },
|
||||
};
|
||||
#undef MSG
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* JoinAgeRequestTrans
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
JoinAgeRequestTrans::JoinAgeRequestTrans (
|
||||
unsigned ageMcpId,
|
||||
const Uuid & accountUuid,
|
||||
unsigned playerInt,
|
||||
FNetCliGameJoinAgeRequestCallback callback,
|
||||
void * param
|
||||
) : NetGameTrans(kJoinAgeRequestTrans)
|
||||
, m_ageMcpId(ageMcpId)
|
||||
, m_accountUuid(accountUuid)
|
||||
, m_playerInt(playerInt)
|
||||
, m_callback(callback)
|
||||
, m_param(param)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
bool JoinAgeRequestTrans::Send () {
|
||||
if (!AcquireConn())
|
||||
return false;
|
||||
|
||||
const unsigned_ptr msg[] = {
|
||||
kCli2Game_JoinAgeRequest,
|
||||
m_transId,
|
||||
m_ageMcpId,
|
||||
(unsigned_ptr) &m_accountUuid,
|
||||
m_playerInt,
|
||||
};
|
||||
|
||||
m_conn->Send(msg, arrsize(msg));
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void JoinAgeRequestTrans::Post () {
|
||||
m_callback(
|
||||
m_result,
|
||||
m_param
|
||||
);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
bool JoinAgeRequestTrans::Recv (
|
||||
const byte msg[],
|
||||
unsigned bytes
|
||||
) {
|
||||
REF(bytes);
|
||||
|
||||
const Game2Cli_JoinAgeReply & reply = *(const Game2Cli_JoinAgeReply *) msg;
|
||||
m_result = reply.result;
|
||||
m_state = kTransStateComplete;
|
||||
return true;
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* RcvdPropagatedBufferTrans
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
RcvdPropagatedBufferTrans::~RcvdPropagatedBufferTrans () {
|
||||
FREE(bufferData);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void RcvdPropagatedBufferTrans::Post () {
|
||||
if (s_bufHandler)
|
||||
s_bufHandler(bufferType, bufferBytes, bufferData);
|
||||
}
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* RcvdGameMgrMsgTrans
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
RcvdGameMgrMsgTrans::~RcvdGameMgrMsgTrans () {
|
||||
FREE(bufferData);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void RcvdGameMgrMsgTrans::Post () {
|
||||
if (s_gameMgrMsgHandler)
|
||||
s_gameMgrMsgHandler((GameMsgHeader *)bufferData);
|
||||
}
|
||||
|
||||
|
||||
} using namespace Game;
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* NetGameTrans
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
NetGameTrans::NetGameTrans (ETransType transType)
|
||||
: NetTrans(kNetProtocolCli2Game, transType)
|
||||
, m_conn(nil)
|
||||
{
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
NetGameTrans::~NetGameTrans () {
|
||||
ReleaseConn();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
bool NetGameTrans::AcquireConn () {
|
||||
if (!m_conn)
|
||||
m_conn = GetConnIncRef("AcquireConn");
|
||||
return m_conn != nil;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetGameTrans::ReleaseConn () {
|
||||
if (m_conn) {
|
||||
m_conn->DecRef("AcquireConn");
|
||||
m_conn = nil;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Protected functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
void GameInitialize () {
|
||||
s_running = true;
|
||||
NetMsgProtocolRegister(
|
||||
kNetProtocolCli2Game,
|
||||
false,
|
||||
s_send, arrsize(s_send),
|
||||
s_recv, arrsize(s_recv),
|
||||
kDhGValue,
|
||||
BigNum(sizeof(kDhXData), kDhXData),
|
||||
BigNum(sizeof(kDhNData), kDhNData)
|
||||
);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void GameDestroy (bool wait) {
|
||||
s_running = false;
|
||||
s_bufHandler = nil;
|
||||
s_gameMgrMsgHandler = nil;
|
||||
|
||||
NetTransCancelByProtocol(
|
||||
kNetProtocolCli2Game,
|
||||
kNetErrRemoteShutdown
|
||||
);
|
||||
NetMsgProtocolDestroy(
|
||||
kNetProtocolCli2Game,
|
||||
false
|
||||
);
|
||||
|
||||
s_critsect.Enter();
|
||||
{
|
||||
while (CliGmConn * conn = s_conns.Head())
|
||||
UnlinkAndAbandonConn_CS(conn);
|
||||
s_active = nil;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
|
||||
if (!wait)
|
||||
return;
|
||||
|
||||
while (s_perf[kPerfConnCount]) {
|
||||
NetTransUpdate();
|
||||
AsyncSleep(10);
|
||||
}
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
bool GameQueryConnected () {
|
||||
bool result;
|
||||
s_critsect.Enter();
|
||||
{
|
||||
if (nil != (result = s_active))
|
||||
result &= (nil != s_active->cli);
|
||||
}
|
||||
s_critsect.Leave();
|
||||
return result;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
unsigned GameGetConnId () {
|
||||
unsigned connId;
|
||||
s_critsect.Enter();
|
||||
connId = (s_active) ? s_active->seq : 0;
|
||||
s_critsect.Leave();
|
||||
return connId;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void GamePingEnable (bool enable) {
|
||||
s_perf[kPingDisabled] = !enable;
|
||||
}
|
||||
|
||||
} using namespace Ngl;
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
*
|
||||
* Exported functions
|
||||
*
|
||||
***/
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameStartConnect (
|
||||
const NetAddressNode & node
|
||||
) {
|
||||
NetAddress addr;
|
||||
NetAddressFromNode(node, NetCliAuthGetCurrentConnPort(), &addr);
|
||||
Connect(addr);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameDisconnect () {
|
||||
|
||||
s_critsect.Enter();
|
||||
{
|
||||
while (CliGmConn * conn = s_conns.Head())
|
||||
UnlinkAndAbandonConn_CS(conn);
|
||||
s_active = nil;
|
||||
}
|
||||
s_critsect.Leave();
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameJoinAgeRequest (
|
||||
unsigned ageMcpId,
|
||||
const Uuid & accountUuid,
|
||||
unsigned playerInt,
|
||||
FNetCliGameJoinAgeRequestCallback callback,
|
||||
void * param
|
||||
) {
|
||||
JoinAgeRequestTrans * trans = NEWZERO(JoinAgeRequestTrans)(
|
||||
ageMcpId,
|
||||
accountUuid,
|
||||
playerInt,
|
||||
callback,
|
||||
param
|
||||
);
|
||||
NetTransSend(trans);
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameSetRecvBufferHandler (
|
||||
FNetCliGameRecvBufferHandler handler
|
||||
) {
|
||||
s_bufHandler = handler;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGamePropagateBuffer (
|
||||
unsigned type,
|
||||
unsigned bytes,
|
||||
const byte buffer[]
|
||||
) {
|
||||
CliGmConn * conn = GetConnIncRef("PropBuffer");
|
||||
if (!conn)
|
||||
return;
|
||||
|
||||
const unsigned_ptr msg[] = {
|
||||
kCli2Game_PropagateBuffer,
|
||||
type,
|
||||
bytes,
|
||||
(unsigned_ptr) buffer,
|
||||
};
|
||||
|
||||
conn->Send(msg, arrsize(msg));
|
||||
|
||||
conn->DecRef("PropBuffer");
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameSetRecvGameMgrMsgHandler (FNetCliGameRecvGameMgrMsgHandler handler) {
|
||||
s_gameMgrMsgHandler = handler;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
void NetCliGameSendGameMgrMsg (GameMsgHeader * msgHdr) {
|
||||
CliGmConn * conn = GetConnIncRef("GameMgrMsg");
|
||||
if (!conn)
|
||||
return;
|
||||
|
||||
const unsigned_ptr msg[] = {
|
||||
kCli2Game_GameMgrMsg,
|
||||
msgHdr->messageBytes,
|
||||
(unsigned_ptr) msgHdr,
|
||||
};
|
||||
|
||||
conn->Send(msg, arrsize(msg));
|
||||
|
||||
conn->DecRef("GameMgrMsg");
|
||||
}
|
Reference in New Issue
Block a user