mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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130
Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp
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130
Sources/Plasma/PubUtilLib/plNetCommon/plNetCommon.cpp
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#include "plNetCommon.h"
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#include "hsStlUtils.h"
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#include "../plUUID/plUUID.h"
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#include <algorithm>
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namespace plNetCommon
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{
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////////////////////////////////////////////////////////////////
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namespace VaultTasks
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{
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const char * VaultTaskStr( int taskID )
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{
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switch ( taskID )
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{
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case kCreatePlayer: return "CreatePlayer";
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case kDeletePlayer: return "DeletePlayer";
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case kGetPlayerList: return "GetPlayerList";
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case kCreateNeighborhood: return "CreateNeighborhood";
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case kJoinNeighborhood: return "JoinNeighborhood";
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case kSetAgePublic: return "SetAgePublic";
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case kIncPlayerOnlineTime: return "IncPlayerOnlineTime";
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case kEnablePlayer: return "EnablePlayer";
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case kRegisterOwnedAge: return "RegisterOwnedAge";
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case kUnRegisterOwnedAge: return "UnRegisterOwnedAge";
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case kRegisterVisitAge: return "RegisterVisitAge";
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case kUnRegisterVisitAge: return "UnRegisterVisitAge";
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case kFriendInvite: return "FriendInvite";
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default: return "UNKNOWN VAULT TASK";
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}
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}
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}
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////////////////////////////////////////////////////////////////
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namespace Accounts
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{
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////////////////////////////////////////////////////////////
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namespace Reserved
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{
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////////////////////////////////////////////
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// Adding a new reserved Avatar? Make sure you:
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// 1) Add it to the switch statement in GetReservedAvatarShape()
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// 2) Add the name to the list in GetReservedPlayerNames()
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#define kPlayerNameDrWatson "Dr. Watson"
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#define kAvatarShapeDrWatson "DrWatson"
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#define kPlayerNameRand "Rand"
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#define kAvatarShapeRand "RandMiller"
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#define kPlayerNameSutherland "Marie Sutherland"
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#define kAvatarShapeSutherland "Sutherland"
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#define kPlayerNameLaxman "Victor Laxman"
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#define kAvatarShapeLaxman "Victor"
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#define kPlayerNameKodama "Dr. Kodama"
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#define kAvatarShapeKodama "Kodama"
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#define kPlayerNameEngberg "Michael Engberg"
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#define kAvatarShapeEngberg "Engberg"
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#define kPlayerNameZandi "Zandi"
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#define kAvatarShapeZandi "Zandi"
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#define kPlayerNameYeesha "Yeesha"
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#define kAvatarShapeYeesha "Yeesha"
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////////////////////////////////////////////
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const char * GetReservedAvatarShape( const char * playerName, const char * currShapeName )
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{
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if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
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return kAvatarShapeDrWatson;
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if ( stricmp( playerName, kPlayerNameRand )==0 )
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return kAvatarShapeRand;
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if ( stricmp( playerName, kPlayerNameDrWatson )==0 )
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return kAvatarShapeDrWatson;
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if ( stricmp( playerName, kPlayerNameRand )==0 )
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return kAvatarShapeRand;
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if ( stricmp( playerName, kPlayerNameSutherland )==0 )
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return kAvatarShapeSutherland;
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if ( stricmp( playerName, kPlayerNameLaxman )==0 )
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return kAvatarShapeLaxman;
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if ( stricmp( playerName, kPlayerNameKodama )==0 )
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return kAvatarShapeKodama;
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if ( stricmp( playerName, kPlayerNameEngberg )==0 )
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return kAvatarShapeEngberg;
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if ( stricmp( playerName, kPlayerNameZandi )==0 )
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return kAvatarShapeZandi;
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if ( stricmp( playerName, kPlayerNameYeesha )==0 )
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return kAvatarShapeYeesha;
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// other reserved players go here.
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return currShapeName;
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}
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}
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}
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}
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