mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 04:09:16 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
117
Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h
Normal file
117
Sources/Plasma/PubUtilLib/plMessage/plLOSRequestMsg.h
Normal file
@ -0,0 +1,117 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#ifndef plLOSRequestMsg_inc
|
||||
#define plLOSRequestMsg_inc
|
||||
|
||||
#include "../pnMessage/plMessage.h"
|
||||
#include "../plPhysical/plSimDefs.h"
|
||||
#include "hsGeometry3.h"
|
||||
|
||||
class plLOSRequestMsg : public plMessage
|
||||
{
|
||||
public:
|
||||
enum TestType {
|
||||
kTestClosest, // this test has to keep going after finding a hit until it's ruled out others
|
||||
kTestAny // this is faster because it will stop as soon as it finds any hit
|
||||
};
|
||||
|
||||
enum ReportType
|
||||
{
|
||||
kReportHit,
|
||||
kReportMiss,
|
||||
kReportHitOrMiss
|
||||
};
|
||||
|
||||
plLOSRequestMsg();
|
||||
plLOSRequestMsg(const plKey& sender, hsPoint3& fromPoint, hsPoint3& toPoint, plSimDefs::plLOSDB db,
|
||||
TestType test = kTestAny, ReportType report = kReportHit);
|
||||
|
||||
void SetFrom(const hsPoint3& from) { fFrom = from; }
|
||||
void SetTo(const hsPoint3& to) { fTo = to; }
|
||||
|
||||
void SetWorldKey(plKey world) { fWorldKey = world; }
|
||||
|
||||
/** Determines which database we're testing against.
|
||||
See plSimDefs::plLOSDB for a list of valid databases. */
|
||||
void SetRequestType(plSimDefs::plLOSDB type) { fRequestType = type; }
|
||||
plSimDefs::plLOSDB GetRequestType() const { return fRequestType; }
|
||||
|
||||
/** Determine whether we'll return on the first hit we get (kTestAny)
|
||||
or keep looking until we're sure we've found the closest hit (kTestClosest)
|
||||
The latter is slower because it has to look at all possible hits. */
|
||||
void SetTestType(TestType type) { fTestType = type; }
|
||||
TestType GetTestType() const { return fTestType; }
|
||||
|
||||
/** Do we report when we find a hit, when we don't find a hit, or both? */
|
||||
void SetReportType(ReportType type) { fReportType = type; }
|
||||
ReportType GetReportType() const { return fReportType; }
|
||||
|
||||
/** An ID invented by the caller for their own bookkeeping. */
|
||||
void SetRequestID(UInt32 id) { fRequestID = id; }
|
||||
UInt32 GetRequestID() { return fRequestID; }
|
||||
|
||||
/** If we get a hit on the first pass, we'll then double-check the remaining
|
||||
segment (start->first hit) against the "cull db". If *any* hit is found,
|
||||
the entire test fails. */
|
||||
void SetCullDB(plSimDefs::plLOSDB db) { fCullDB = db; }
|
||||
plSimDefs::plLOSDB GetCullDB() { return fCullDB; }
|
||||
|
||||
CLASSNAME_REGISTER( plLOSRequestMsg );
|
||||
GETINTERFACE_ANY( plLOSRequestMsg, plMessage );
|
||||
|
||||
// Local only, runtime, no IO necessary
|
||||
virtual void Read(hsStream* s, hsResMgr* mgr) {}
|
||||
virtual void Write(hsStream* s, hsResMgr* mgr) {}
|
||||
|
||||
private:
|
||||
friend class plLOSDispatch;
|
||||
hsPoint3 fFrom;
|
||||
hsPoint3 fTo;
|
||||
plKey fWorldKey; // Force the query to happen in a particular subworld.
|
||||
plSimDefs::plLOSDB fRequestType; // which database are we probing?
|
||||
plSimDefs::plLOSDB fCullDB; // if we find a hit, see if anything in this DB blocks it.
|
||||
TestType fTestType; // testing closest hit or just any?
|
||||
ReportType fReportType; // reporting hits, misses, or both?
|
||||
UInt32 fRequestID;
|
||||
};
|
||||
|
||||
#endif // plLOSRequestMsg_inc
|
Reference in New Issue
Block a user