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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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120
Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h
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120
Sources/Plasma/PubUtilLib/plMessage/plAIMsg.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAIMsg_inc
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#define plAIMsg_inc
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#ifndef SERVER // we use stuff the server doesn't link with
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#ifndef NO_AV_MSGS
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#include "hsGeometry3.h"
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#include "../pnMessage/plMessage.h"
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class plAvBrainCritter;
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// abstract base class for all AI-related messages
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class plAIMsg : public plMessage
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{
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public:
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plAIMsg();
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plAIMsg(const plKey& sender, const plKey& receiver);
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CLASSNAME_REGISTER(plAIMsg);
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GETINTERFACE_ANY(plAIMsg, plMessage);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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void BrainUserString(const std::string& userStr) {fBrainUserStr = userStr;}
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std::string BrainUserString() const {return fBrainUserStr;}
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// enum for all messages to make things easier for people that use us
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enum
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{
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kAIMsg_Unknown,
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kAIMsg_BrainCreated,
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kAIMsg_ArrivedAtGoal,
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};
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private:
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std::string fBrainUserStr;
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};
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// message spammed to anyone listening so they can grab the brain's key and talk to it
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// does NOT get net-propped
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class plAIBrainCreatedMsg : public plAIMsg
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{
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public:
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plAIBrainCreatedMsg(): plAIMsg() {SetBCastFlag(plMessage::kBCastByExactType);}
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plAIBrainCreatedMsg(const plKey& sender): plAIMsg(sender, nil) {SetBCastFlag(plMessage::kBCastByExactType);}
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CLASSNAME_REGISTER(plAIBrainCreatedMsg);
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GETINTERFACE_ANY(plAIBrainCreatedMsg, plAIMsg);
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virtual void Read(hsStream* stream, hsResMgr* mgr) {plAIMsg::Read(stream, mgr);}
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virtual void Write(hsStream* stream, hsResMgr* mgr) {plAIMsg::Write(stream, mgr);}
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};
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// message sent when the brain arrives at it's specified goal
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// does NOT get net-propped
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class plAIArrivedAtGoalMsg : public plAIMsg
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{
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public:
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plAIArrivedAtGoalMsg(): plAIMsg(), fGoal(0, 0, 0) {}
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plAIArrivedAtGoalMsg(const plKey& sender, const plKey& receiver): plAIMsg(sender, receiver), fGoal(0, 0, 0) {}
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CLASSNAME_REGISTER(plAIArrivedAtGoalMsg);
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GETINTERFACE_ANY(plAIArrivedAtGoalMsg, plAIMsg);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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void Goal(hsPoint3 goal) {fGoal = goal;}
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hsPoint3 Goal() const {return fGoal;}
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private:
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hsPoint3 fGoal;
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};
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#endif // NO_AV_MSGS
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#endif // SERVER
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#endif // plAIMsg_inc
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