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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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116
Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h
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116
Sources/Plasma/PubUtilLib/plGRenderProcs/hsSfxObjDistFade.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsSfxObjDistFade_inc
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#define hsSfxObjDistFade_inc
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#include "hsBiExpander.h"
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#include "hsGRenderProcs.h"
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#include "../plPipeline/hsGMatState.h"
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class hsSfxObjDistFade : public hsGRenderProcs {
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public:
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enum {
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kCullsBefore = 0x10000,
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kCullsBeyond = 0x20000,
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kDistFromView = 0x40000,
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kDistFromTarget = 0x80000,
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kDistAlongX = 0x100000,
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kZOff = 0x200000,
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kNoZTrans = 0x400000,
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kByBoundsCenter = 0x800000,
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kPostInterp = 0x1000000,
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kIdleBefore = 0x2000000,
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kIdleBeyond = 0x4000000,
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kZWasOff = 0x8000000
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};
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struct hsSfxDfTableEntry {
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hsScalar fDistDel;
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hsScalar fDistNorm;
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hsScalar fOpacity;
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};
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protected:
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hsScalar fMinDist;
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hsScalar fMaxDist;
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hsScalar fMinIdle;
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hsScalar fMaxIdle;
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Int32 fTreeCnt;
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hsExpander<hsSfxDfTableEntry> fTable;
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hsGMatState fRestoreOver;
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hsBool32 ISetOpac(plDrawable* refObj);
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hsScalar IOpacFromDist(hsScalar dist);
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public:
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hsSfxObjDistFade();
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virtual ~hsSfxObjDistFade();
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virtual hsBool32 BeginTree(plPipeline* pipe, plDrawable* root);
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virtual hsBool32 BeginObject(plPipeline* pipe, plDrawable* obj);
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virtual void EndObject();
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virtual void EndTree();
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void MakeTable(float* distList, float* opacList, int num); // lists sorted from lowest cosine to highest
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virtual void Read(hsStream* s);
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virtual void Write(hsStream* s);
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virtual const char* GetLabel() const { return "hsSfxObjDistFade"; }
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virtual ProcType GetType() const { return kTypeObjDistFade; }
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CLASSNAME_REGISTER( hsSfxObjDistFade );
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GETINTERFACE_ANY( hsSfxObjDistFade, hsGRenderProcs );
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};
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#endif // hsSfxObjDistFade_inc
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