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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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110
Sources/Plasma/PubUtilLib/plDrawable/plCluster.h
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110
Sources/Plasma/PubUtilLib/plDrawable/plCluster.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plCluster_inc
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#define plCluster_inc
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#include "hsTemplates.h"
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#include "plClusterGroup.h"
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#include "plSpanInstance.h"
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class hsGMaterial;
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class hsStream;
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class plSpanInstance;
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class hsKeyedObject;
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class plLightInfo;
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class plSpanTemplate;
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class plVisRegion;
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class hsBounds3Ext;
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class plCluster
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{
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public:
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enum
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{
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kNoIdx = UInt8(-1)
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};
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protected:
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plClusterGroup* fGroup;
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hsTArray<plSpanInstance*> fInsts;
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plSpanEncoding fEncoding;
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friend class plClusterUtil;
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plSpanInstance* IGetInst(int i) const { return fInsts[i]; }
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void IAddInst(plSpanInstance* inst) { fInsts.Append(inst); }
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public:
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plCluster();
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~plCluster();
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void Read(hsStream* s, plClusterGroup* grp);
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void Write(hsStream* s) const;
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UInt32 NumInsts() const { return fInsts.GetCount(); }
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const plSpanInstance& GetInst(int i) const { return *fInsts[i]; }
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void UnPack(UInt8* vDst, UInt16* iDst, int idxOffset, hsBounds3Ext& wBnd) const;
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// Getters and setters, mostly for export construction.
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const plSpanTemplate* GetTemplate() const { return fGroup->GetTemplate(); }
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void SetEncoding(const plSpanEncoding& c) { fEncoding = c; }
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plSpanEncoding GetEncoding() const { return fEncoding; }
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plClusterGroup* GetGroup() const { return fGroup; }
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void SetGroup(plClusterGroup* g) { fGroup = g; }
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hsGMaterial* GetMaterial() const { return fGroup->GetMaterial(); }
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const hsBitVector& GetVisSet() const { return fGroup->GetVisSet(); }
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const hsBitVector& GetVisNot() const { return fGroup->GetVisNot(); }
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const hsTArray<plLightInfo*>& GetLights() const { fGroup->GetLights(); }
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const plLODDist& GetLOD() const { return fGroup->GetLOD(); }
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};
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#endif // plCluster_inc
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