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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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126
Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h
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126
Sources/Plasma/PubUtilLib/plAvatar/plSwimRegion.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plSwimRegion_inc
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#define plSwimRegion_inc
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#include "../pnSceneObject/plObjInterface.h"
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class plArmatureModBase;
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class plPhysical;
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struct hsVector3;
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class plPhysicalControllerCore;
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class plSwimRegionInterface : public plObjInterface
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{
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public:
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plSwimRegionInterface() : fDownBuoyancy(1.f), fUpBuoyancy(1.f), fMaxUpwardVel(1.f) {}
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virtual ~plSwimRegionInterface() {}
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CLASSNAME_REGISTER( plSwimRegionInterface );
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GETINTERFACE_ANY( plSwimRegionInterface, plObjInterface );
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enum {
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kDisable = 0x0,
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kNumProps // last
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};
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virtual Int32 GetNumProperties() const { return kNumProps; }
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virtual void SetTransform(const hsMatrix44& l2w, const hsMatrix44& w2l) {}
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual void GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed);
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hsScalar fDownBuoyancy;
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hsScalar fUpBuoyancy;
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hsScalar fMaxUpwardVel;
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};
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class plSwimCircularCurrentRegion : public plSwimRegionInterface
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{
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public:
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plSwimCircularCurrentRegion();
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virtual ~plSwimCircularCurrentRegion() {}
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CLASSNAME_REGISTER( plSwimCircularCurrentRegion );
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GETINTERFACE_ANY( plSwimCircularCurrentRegion, plSwimRegionInterface );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual void GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed);
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virtual hsBool MsgReceive(plMessage* msg);
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hsScalar fRotation;
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hsScalar fPullNearDistSq;
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hsScalar fPullNearVel;
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hsScalar fPullFarDistSq;
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hsScalar fPullFarVel;
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protected:
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plSceneObject *fCurrentSO;
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};
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class plSwimStraightCurrentRegion : public plSwimRegionInterface
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{
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public:
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plSwimStraightCurrentRegion();
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virtual ~plSwimStraightCurrentRegion() {}
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CLASSNAME_REGISTER( plSwimStraightCurrentRegion );
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GETINTERFACE_ANY( plSwimStraightCurrentRegion, plSwimRegionInterface );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual void GetCurrent(plPhysicalControllerCore *physical, hsVector3 &linearResult, hsScalar &angularResult, hsScalar elapsed);
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virtual hsBool MsgReceive(plMessage* msg);
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hsScalar fNearDist;
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hsScalar fNearVel;
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hsScalar fFarDist;
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hsScalar fFarVel;
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protected:
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plSceneObject *fCurrentSO;
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};
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#endif // plSwimRegion_inc
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