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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
136
Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h
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136
Sources/Plasma/PubUtilLib/plAudio/plWin32Sound.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plWin32Sound_h
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#define plWin32Sound_h
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#include "hsTemplates.h"
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#include "plSound.h"
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#include "hsThread.h"
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#include "plSoundEvent.h"
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#define NUM_MAX_HANDLES 16
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#define REPEAT_INFINITE 0xffffffff
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struct hsVector3;
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class hsResMgr;
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class plEventCallbackMsg;
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class plSoundMsg;
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class DSoundCallbackHandle;
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class plSoundEvent;
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class plDSoundBuffer;
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class plWin32Sound : public plSound
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{
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public:
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plWin32Sound();
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virtual ~plWin32Sound();
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CLASSNAME_REGISTER( plWin32Sound );
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GETINTERFACE_ANY( plWin32Sound, plSound );
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virtual void Activate(hsBool forcePlay = false);
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virtual void DeActivate();
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virtual void AddCallbacks(plSoundMsg* pMsg);
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virtual void RemoveCallbacks(plSoundMsg* pMsg);
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virtual plSoundMsg* GetStatus(plSoundMsg* pMsg);
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virtual hsBool MsgReceive(plMessage* pMsg);
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virtual void Update();
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virtual void SetMin(const int m); // sets minimum falloff distance
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virtual void SetMax(const int m); // sets maximum falloff distance
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virtual void SetConeOrientation(hsScalar x, hsScalar y, hsScalar z);
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virtual void SetOuterVolume( const int v ); // volume for the outer cone (if applicable)
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virtual void SetConeAngles( int inner, int outer );
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virtual void SetPosition(const hsPoint3 pos);
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virtual void SetVelocity(const hsVector3 vel);
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enum ChannelSelect
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{
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kLeftChannel,
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kRightChannel
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};
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// Selects a channel source from a multi-channel (stereo) file. Ignored if source is mono
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void SetChannelSelect( ChannelSelect source ) { fChannelSelect = (UInt8)source; }
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virtual UInt8 GetChannelSelect( void ) const { return fChannelSelect; }
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protected:
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plDSoundBuffer * fDSoundBuffer;
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hsBool fFailed;
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hsBool fPositionInited, fAwaitingPosition;
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hsBool fReallyPlaying;
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UInt32 fTotalBytes;
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hsBool fWasPlaying;
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UInt8 fChannelSelect; // For selecting a mono channel from a stereo file
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hsTArray<plSoundEvent *> fSoundEvents;
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virtual void ISetActualVolume(float v);
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virtual void IActuallyStop( void );
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virtual hsBool IActuallyPlaying( void ) { return fReallyPlaying; }
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virtual void IActuallyPlay( void );
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virtual void IFreeBuffers( void );
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virtual hsBool IActuallyLoaded( void ) { return ( fDSoundBuffer != nil ) ? true : false; }
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// Override to make sure the buffer is available before the base class is called
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virtual void IRefreshParams( void );
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virtual void IDerivedActuallyPlay( void ) = 0;
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virtual void IAddCallback( plEventCallbackMsg *pMsg );
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virtual void IRemoveCallback( plEventCallbackMsg *pMsg );
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plSoundEvent *IFindEvent( plSoundEvent::Types type, UInt32 bytePos = 0 );
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virtual void IRead( hsStream *s, hsResMgr *mgr );
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virtual void IWrite( hsStream *s, hsResMgr *mgr );
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virtual void IRefreshEAXSettings( hsBool force = false );
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};
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#endif //plWin32Sound_h
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