mirror of
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h
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86
Sources/Plasma/NucleusLib/pnNetCommon/plNetSharedState.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plNetSharedState_inc
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#define plNetSharedState_inc
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#include "hsTypes.h"
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#include "hsUtils.h"
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#include "hsStlUtils.h"
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class hsStream;
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//
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// used to exchange generic state with the server
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//
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class plGenericVar;
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class plNetSharedState
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{
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protected:
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std::string fName;
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std::vector<plGenericVar*> fVars;
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bool fServerMayDelete; // ok to delete (don't save) since this state is equivalent to the default state
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public:
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plNetSharedState(char* name=nil);
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virtual ~plNetSharedState();
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virtual void Copy(plNetSharedState* ss);
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void Reset();
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int GetNumVars() const { return fVars.size(); }
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plGenericVar* GetVar(int i) const { return fVars[i]; }
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void RemoveVar(int i) { fVars.erase(fVars.begin()+i); }
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void AddVar(plGenericVar* v) { fVars.push_back(v); }
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const char* GetName() const { return fName.c_str(); }
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void SetName(const char* n) { if (n) fName=n; }
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bool GetServerMayDelete() const { return fServerMayDelete; }
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void SetServerMayDelete(bool d) { fServerMayDelete=d; }
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// IO
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virtual void Read(hsStream* stream);
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virtual void Write(hsStream* stream);
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};
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#endif // plNetSharedState_inc
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