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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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128
Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
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128
Sources/Plasma/NucleusLib/pnModifier/plLogicModBase.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLogicModBase_inc
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#define plLogicModBase_inc
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#include "plSingleModifier.h"
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#include "../pnNetCommon/plSynchedValue.h"
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#include "hsTemplates.h"
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class plConditionalObject;
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class plSceneObject;
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class plNotifyMsg;
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class plVolumeSensorConditionalObjectNoArbitration;
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class plLogicModBase : public plSingleModifier
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{
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public:
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enum Flags
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{
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kLocalElement = 0,
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kReset,
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kTriggered,
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kOneShot,
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kRequestingTrigger,
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kTypeActivator, // this LogicMod is part of an Activator Component (not a Responder)
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kMultiTrigger,
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};
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protected:
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hsTArray<plMessage*> fCommandList;
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hsTArray<plKey> fReceiverList;
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UInt32 fCounterLimit;
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hsScalar fTimer;
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hsBitVector fFlags;
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UInt32 fCounter;
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plNotifyMsg* fNotify;
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bool fDisabled;
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virtual hsBool IEval(double secs, hsScalar del, UInt32 dirty) {return false;}
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void IUpdateSharedState(bool triggered) const;
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hsBool IEvalCounter();
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virtual void PreTrigger(hsBool netRequest);
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virtual void Trigger(hsBool netRequest);
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virtual void UnTrigger();
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void CreateNotifyMsg();
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public:
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friend plVolumeSensorConditionalObjectNoArbitration;
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plLogicModBase();
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~plLogicModBase();
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CLASSNAME_REGISTER( plLogicModBase );
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GETINTERFACE_ANY( plLogicModBase, plSingleModifier );
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void AddTarget(plSceneObject* so);
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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virtual hsBool MsgReceive(plMessage* msg);
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virtual hsBool VerifyConditions(plMessage* msg) { return true;}
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virtual void Reset(bool bCounterReset);
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void SetDisabled(bool disabled) { fDisabled = disabled; }
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bool Disabled() { return fDisabled; }
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plNotifyMsg* GetNotify() { return fNotify; }
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void AddCommand(plMessage* msg) { fCommandList.Append(msg); }
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void SetOneShot(hsBool b) { if (b) SetFlag(kOneShot); else ClearFlag(kOneShot); }
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void RegisterForMessageType(UInt16 hClass);
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virtual void RequestTrigger(hsBool netRequest=false);
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virtual void RequestUnTrigger() { UnTrigger(); }
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hsBool HasFlag(int f) const { return fFlags.IsBitSet(f); }
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void SetFlag(int f) { fFlags.SetBit(f); }
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void ClearFlag(int which) { fFlags.ClearBit(which); }
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void AddNotifyReceiver(plKey receiver);
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// for debug purposes only!
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void ConsoleTrigger(plKey playerKey);
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void ConsoleRequestTrigger();
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};
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#endif // plLogicModifier_inc
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