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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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109
Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h
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109
Sources/Plasma/NucleusLib/pnMessage/plRefMsg.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plRefMsg_inc
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#define plRefMsg_inc
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#include "plMessage.h"
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class hsStream;
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class hsKeyedObject;
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class plRefMsg : public plMessage
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{
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public:
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enum Context
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{
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kOnCreate = 0x1, // fRef just created.
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kOnDestroy = 0x2, // fRef about to be destroyed
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kOnRequest = 0x4, // fRef wants to be added
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kOnRemove = 0x8, // fRef has moved elsewhere
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kOnReplace = 0x10 // fRef replaces fOldRef
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};
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protected:
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hsKeyedObject* fRef;
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hsKeyedObject* fOldRef; // on replace
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UInt8 fContext;
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public:
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plRefMsg();
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plRefMsg(const plKey &r, UInt8 c);
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virtual ~plRefMsg();
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CLASSNAME_REGISTER( plRefMsg );
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GETINTERFACE_ANY( plRefMsg, plMessage );
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plRefMsg& SetRef(hsKeyedObject* ref);
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hsKeyedObject* GetRef() { return fRef; }
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plRefMsg& SetOldRef(hsKeyedObject* oldRef);
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hsKeyedObject* GetOldRef() { return fOldRef; }
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plRefMsg& SetContext(UInt8 c) { fContext = c; return *this; }
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UInt8 GetContext() { return fContext; }
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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class plGenRefMsg : public plRefMsg
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{
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public:
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plGenRefMsg() : fType(-1), fWhich(-1) {}
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plGenRefMsg(const plKey &r, UInt8 c, Int32 which, Int8 type) : plRefMsg(r, c), fWhich(which), fType(type) {}
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CLASSNAME_REGISTER(plGenRefMsg);
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GETINTERFACE_ANY(plGenRefMsg, plRefMsg);
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// User variables. You can put anything here, but the standard convention
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// is an enum telling what type of ref it is in fType, and an index in
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// fWhich, for keeping track of multiple refs of the same type.
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Int8 fType;
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Int32 fWhich;
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void Read(hsStream* stream, hsResMgr* mgr);
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void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif // plRefMsg_inc
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