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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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109
Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h
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109
Sources/Plasma/NucleusLib/pnMessage/plAudioSysMsg.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plAudioSysMsg_inc
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#define plAudioSysMsg_inc
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#include "plMessage.h"
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#include "hsStream.h"
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#include "hsResMgr.h"
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class plKey;
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class plAudioSysMsg : public plMessage
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{
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int fAudFlag;
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plKey pObj;
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hsBool fBoolFlag;
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public:
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enum
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{
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kActivate = 0,
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kDeActivate,
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kDestroy,
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kInitialize,
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kPing,
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kSetVol,
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kMuteAll,
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kUnmuteAll,
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kRequestMuteState,
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kChannelVolChanged,
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kRegisteringSound,
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kForceListUpdate
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};
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plAudioSysMsg() : pObj(nil){SetBCastFlag(plMessage::kBCastByExactType);}
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plAudioSysMsg(const plKey &s) : pObj(nil){SetBCastFlag(plMessage::kBCastByExactType);SetSender(s);}
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plAudioSysMsg(int i) : pObj(nil){fAudFlag = i; SetBCastFlag(plMessage::kBCastByExactType );}
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plAudioSysMsg(const plKey &s,
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const plKey &r,
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const double* t) : pObj(nil){SetBCastFlag(plMessage::kBCastByExactType);}
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~plAudioSysMsg(){;}
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CLASSNAME_REGISTER( plAudioSysMsg );
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GETINTERFACE_ANY( plAudioSysMsg, plMessage );
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int GetAudFlag() { return fAudFlag; }
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plKey GetSceneObject() { return pObj; }
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void SetSceneObject(plKey &k) { pObj = k; }
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hsBool GetBoolFlag() { return fBoolFlag; }
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void SetBoolFlag( hsBool b ) { fBoolFlag = b; }
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// IO
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void Read(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgRead(stream, mgr);
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stream->WriteSwap(fAudFlag);
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mgr->WriteKey(stream, pObj);
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}
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void Write(hsStream* stream, hsResMgr* mgr)
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{
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plMessage::IMsgWrite(stream, mgr);
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stream->ReadSwap(&fAudFlag);
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pObj = mgr->ReadKey(stream);
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}
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};
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#endif // plAudioSysMsg
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