mirror of
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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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94
Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h
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94
Sources/Plasma/NucleusLib/pnKeyedObject/plFixedKey.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef PLFIXEDKEY_H
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#define PLFIXEDKEY_H
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// Using Fixed Key feature:
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// Add a new fixedkey to the enum list below.
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// Then add, to the Seed list (in plFixedKey.cpp) in the Corresponding
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// position, (don't screw up, it will be validated...)
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// The "Full Address" data for you Fixed key (see rules in plFixedKey.cpp)
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enum plFixedKeyId
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{
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kFirst_Fixed_KEY,
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kLOSObject_KEY,
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kTimerCallbackManager_KEY,
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kConsoleObject_KEY,
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kAudioSystem_KEY,
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kInput_KEY,
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kClient_KEY,
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kNetClientMgr_KEY,
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kListenerMod_KEY,
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kTransitionMgr_KEY,
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kLinkEffectsMgr_KEY,
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kGameGUIMgr_KEY,
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kGameGUIDynamicDlg_KEY,
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kVirtualCamera1_KEY,
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kDefaultCameraMod1_KEY,
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kKIGUIGlue_KEY,
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kClothingMgr_KEY,
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kInputInterfaceMgr_KEY,
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kAVIWriter_KEY,
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kResManagerHelper_KEY,
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kAvatarMgr_KEY,
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kSimulationMgr_KEY,
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kTransitionCamera_KEY,
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kCCRMgr_KEY,
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kNetClientCloneRoom_KEY,
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kMarkerMgr_KEY,
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kAutoProfile_KEY,
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kGlobalVisMgr_KEY,
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kFontCache_KEY,
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kRelevanceMgr_KEY,
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kJournalBookMgr_KEY,
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kAgeLoader_KEY,
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kBuiltIn3rdPersonCamera_KEY,
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kSecurePreloader_KEY,
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kLast_Fixed_KEY
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};
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#endif
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