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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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157
Sources/Plasma/NucleusLib/inc/hsResMgr.h
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157
Sources/Plasma/NucleusLib/inc/hsResMgr.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef hsResMgr_inc
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#define hsResMgr_inc
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#include "hsTypes.h"
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#include "hsRefCnt.h"
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#include "plLoadMask.h"
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#include "plRefFlags.h"
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#include "../pnKeyedObject/plKey.h"
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class hsStream;
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class plKeyImp;
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class hsKeyedObject;
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class plRefMsg;
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class plUoid;
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class plLocation;
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class plCreatable;
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class plDispatchBase;
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class hsResMgr : public hsRefCnt
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{
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public:
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//---------------------------
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// Load and Unload
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//---------------------------
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virtual void Load (const plKey& objKey)=0; // places on list to be loaded
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virtual hsBool Unload(const plKey& objKey)=0; // Unregisters (deletes) an object, Return true if successful
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virtual plKey CloneKey(const plKey& objKey)=0;
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//---------------------------
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// Finding Functions
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//---------------------------
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virtual plKey FindKey(const plUoid& uoid)=0;
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//---------------------------
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// Establish reference linkage
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//---------------------------
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virtual hsBool AddViaNotify(const plKey& sentKey, plRefMsg* msg, plRefFlags::Type flags)=0;
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virtual hsBool AddViaNotify(plRefMsg* msg, plRefFlags::Type flags)=0; // msg->fRef->GetKey() == sentKey
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virtual hsBool SendRef(const plKey& key, plRefMsg* refMsg, plRefFlags::Type flags)=0;
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virtual hsBool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags)=0;
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//---------------------------
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// Reading and Writing keys
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//---------------------------
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// Read a Key in, and Notify me when the Object is loaded
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virtual plKey ReadKeyNotifyMe(hsStream* s, plRefMsg* retMsg, plRefFlags::Type flags)=0;
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// Just read the Key data in and find a match in the registry and return it.
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virtual plKey ReadKey(hsStream* s)=0;
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// For convenience you can write a key using the KeyedObject or the Key...same result
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virtual void WriteKey(hsStream* s, hsKeyedObject* obj)=0;
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virtual void WriteKey(hsStream* s, const plKey& key)=0;
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//---------------------------
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// Reading and Writing Objects directly
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//---------------------------
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virtual plCreatable* ReadCreatable(hsStream* s)=0;
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virtual void WriteCreatable(hsStream* s, plCreatable* cre)=0;
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virtual plCreatable* ReadCreatableVersion(hsStream* s)=0;
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virtual void WriteCreatableVersion(hsStream* s, plCreatable* cre)=0;
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//---------------------------
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// Registry Modification Functions
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//---------------------------
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virtual plKey NewKey(const char* name, hsKeyedObject* object, const plLocation& loc, const plLoadMask& m = plLoadMask::kAlways)=0;
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virtual plKey NewKey(plUoid& newUoid, hsKeyedObject* object)=0;
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virtual plDispatchBase* Dispatch()=0;
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virtual void BeginShutdown() {}
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protected:
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friend class hsKeyedObject;
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friend class plKey;
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friend class plKeyImp;
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friend class plArmatureMod; // Temp hack until a findkey/clone issue is fixed. -Bob
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virtual plKey ReRegister(const char *nm, const plUoid& oid)=0;
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virtual hsBool ReadObject(plKeyImp* key)=0; // plKeys call this when needed
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// Sets a key as used or unused in the registry. When all keys in a page of a
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// particular type in an page are unused, we can free the memory associated with them.
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// Only called by plKeyImp
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virtual void IKeyReffed(plKeyImp* key)=0;
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virtual void IKeyUnreffed(plKeyImp* key)=0;
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protected: // hsgResMgr only
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friend class hsgResMgr;
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virtual hsBool IReset()=0;
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virtual hsBool IInit()=0;
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virtual void IShutdown()=0;
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};
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class hsgResMgr
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{
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private:
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static hsResMgr* fResMgr;
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public:
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static hsResMgr* ResMgr() { return (hsResMgr*)fResMgr; }
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static plDispatchBase* Dispatch() { hsAssert(fResMgr, "No resmgr"); return fResMgr->Dispatch(); }
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static hsBool Init(hsResMgr* m);
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static hsBool Reset() { return fResMgr->IReset(); }
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static void Shutdown();
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static hsBool SendRef(plKey& key, plRefMsg* refMsg, plRefFlags::Type flags) { return fResMgr->SendRef(key, refMsg, flags); }
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static hsBool SendRef(hsKeyedObject* ko, plRefMsg* refMsg, plRefFlags::Type flags) { return fResMgr->SendRef(ko, refMsg, flags); }
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};
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#endif // hsResMgr_inc
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