mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 04:39:45 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
232
Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp
Normal file
232
Sources/Plasma/FeatureLib/pfPython/pyGrassShader.cpp
Normal file
@ -0,0 +1,232 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
#include "pyGrassShader.h"
|
||||
#include "../plSurface/plGrassShaderMod.h"
|
||||
|
||||
pyGrassShader::pyGrassShader()
|
||||
{
|
||||
fShaderKey = nil;
|
||||
}
|
||||
|
||||
pyGrassShader::pyGrassShader(plKey key)
|
||||
{
|
||||
fShaderKey = key;
|
||||
}
|
||||
|
||||
pyGrassShader::pyGrassShader(pyKey& key)
|
||||
{
|
||||
fShaderKey = key.getKey();
|
||||
}
|
||||
|
||||
void pyGrassShader::SetKey(plKey key)
|
||||
{
|
||||
fShaderKey = key;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Setter functions
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void pyGrassShader::SetWaveDistortion(int waveNum, const std::vector<hsScalar> & distortion)
|
||||
{
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"setWaveDistortion expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return;
|
||||
}
|
||||
if (distortion.size() != 3)
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"setWaveDistortion expects the direction to be a three-element tuple only");
|
||||
PyErr_SetString(PyExc_TypeError, errmsg);
|
||||
return;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
{
|
||||
shader->fWaves[waveNum].fDistX = distortion[0];
|
||||
shader->fWaves[waveNum].fDistY = distortion[1];
|
||||
shader->fWaves[waveNum].fDistZ = distortion[2];
|
||||
shader->RefreshWaves();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pyGrassShader::SetWaveDirection(int waveNum, const std::vector<hsScalar> & direction)
|
||||
{
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"setWaveDirection expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return;
|
||||
}
|
||||
if (direction.size() != 2)
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"setWaveDirection expects the direction to be a two-element tuple only");
|
||||
PyErr_SetString(PyExc_TypeError, errmsg);
|
||||
return;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
{
|
||||
shader->fWaves[waveNum].fDirX = direction[0];
|
||||
shader->fWaves[waveNum].fDirY = direction[1];
|
||||
shader->RefreshWaves();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void pyGrassShader::SetWaveSpeed(int waveNum, hsScalar speed)
|
||||
{
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"setWaveSpeed expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
{
|
||||
shader->fWaves[waveNum].fSpeed = speed;
|
||||
shader->RefreshWaves();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Getter functions
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
std::vector<hsScalar> pyGrassShader::GetWaveDistortion(int waveNum) const
|
||||
{
|
||||
std::vector<hsScalar> retVal;
|
||||
retVal.push_back(-1);
|
||||
retVal.push_back(-1);
|
||||
retVal.push_back(-1);
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"getWaveDistortion expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return retVal;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
{
|
||||
retVal[0] = shader->fWaves[waveNum].fDistX;
|
||||
retVal[1] = shader->fWaves[waveNum].fDistY;
|
||||
retVal[2] = shader->fWaves[waveNum].fDistZ;
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
std::vector<hsScalar> pyGrassShader::GetWaveDirection(int waveNum) const
|
||||
{
|
||||
std::vector<hsScalar> retVal;
|
||||
retVal.push_back(-1);
|
||||
retVal.push_back(-1);
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"getWaveDirection expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return retVal;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
{
|
||||
retVal[0] = shader->fWaves[waveNum].fDirX;
|
||||
retVal[1] = shader->fWaves[waveNum].fDirY;
|
||||
return retVal;
|
||||
}
|
||||
}
|
||||
return retVal;
|
||||
}
|
||||
|
||||
hsScalar pyGrassShader::GetWaveSpeed(int waveNum) const
|
||||
{
|
||||
if ((waveNum < 0)||(waveNum >= plGrassShaderMod::kNumWaves))
|
||||
{
|
||||
char errmsg[256];
|
||||
sprintf(errmsg,"getWaveSpeed expects the waveNum to be between 0 and %d (inclusive)", plGrassShaderMod::kNumWaves - 1);
|
||||
PyErr_SetString(PyExc_ValueError, errmsg);
|
||||
return -1;
|
||||
}
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
return shader->fWaves[waveNum].fSpeed;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
// Other functions
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
|
||||
void pyGrassShader::ResetWaves()
|
||||
{
|
||||
if (fShaderKey)
|
||||
{
|
||||
plGrassShaderMod* shader = plGrassShaderMod::ConvertNoRef(fShaderKey->ObjectIsLoaded());
|
||||
if (shader)
|
||||
shader->ResetWaves();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user