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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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168
Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h
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168
Sources/Plasma/FeatureLib/pfPython/pyAudioControl.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef _pyAutoControl_h_
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#define _pyAutoControl_h_
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//////////////////////////////////////////////////////////////////////
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//
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// pyAudioControl - a wrapper class all the audio control functions
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//
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//////////////////////////////////////////////////////////////////////
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#include "hsTypes.h"
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#include <python.h>
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#include "pyGlueHelpers.h"
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class pyAudioControl
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{
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protected:
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pyAudioControl() {};
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public:
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// required functions for PyObject interoperability
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PYTHON_CLASS_NEW_FRIEND(ptAudioControl);
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PYTHON_CLASS_NEW_DEFINITION;
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PYTHON_CLASS_CHECK_DEFINITION; // returns true if the PyObject is a pyAudioControl object
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PYTHON_CLASS_CONVERT_FROM_DEFINITION(pyAudioControl); // converts a PyObject to a pyAudioControl (throws error if not correct type)
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static void AddPlasmaClasses(PyObject *m);
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//-----------------------
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// Audio settings
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// Sets the master volume of a given audio channel
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virtual void SetSoundFXVolume( hsScalar volume );
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virtual void SetMusicVolume( hsScalar volume );
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virtual void SetVoiceVolume( hsScalar volume );
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virtual void SetAmbienceVolume( hsScalar volume );
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virtual void SetGUIVolume( hsScalar volume );
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virtual void SetNPCVoiceVolume( hsScalar volume );
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virtual hsScalar GetSoundFXVolume();
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virtual hsScalar GetMusicVolume();
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virtual hsScalar GetVoiceVolume();
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virtual hsScalar GetAmbienceVolume();
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virtual hsScalar GetGUIVolume();
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virtual hsScalar GetNPCVoiceVolume();
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// Switch DirectX Audio on or off at runtime
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virtual void Enable();
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virtual void Disable();
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virtual hsBool IsEnabled();
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// Enable or disable load-on-demand for sounds
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virtual void SetLoadOnDemand( hsBool state );
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// Enables or disables two-stage LOD, where sounds can be loaded into RAM but not into sound buffers.
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// ...Less of a performance hit, harder on memory.
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virtual void SetTwoStageLOD( hsBool state );
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// Enable audio hardware acceleration
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virtual void UseHardwareAcceleration( hsBool state );
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virtual hsBool IsHardwareAccelerated();
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// Enable EAX sound acceleration (requires hardware acceleration)
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virtual void UseEAXAcceleration( hsBool state );
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virtual hsBool IsUsingEAXAcceleration();
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// Mute or unmute all sounds
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virtual void MuteAll();
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virtual void UnmuteAll();
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virtual hsBool IsMuted();
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virtual void SetAudioSystemMode(int mode); // sets the current mode
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virtual int GetAudioSystemMode(); // returns the current mode
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virtual int GetHighestAudioMode(); // returns the highest mode the card is capable of handling
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virtual int GetNumAudioDevices();
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virtual const char *GetAudioDeviceName(int index);
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virtual void SetDeviceName(const char *device, bool restart);
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virtual const char *GetDeviceName();
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//------------------------
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// Voice Settings
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// Sets the microphone volume, in the range of 0 to 1
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virtual hsBool CanSetMicLevel();
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virtual void SetMicLevel( hsScalar level );
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virtual hsScalar GetMicLevel();
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// turn voice recording on or off
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virtual void EnableVoiceRecording( hsBool state );
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virtual hsBool IsVoiceRecordingEnabled();
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// turn voice compression on and off
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virtual void EnableVoiceCompression( hsBool state );
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virtual hsBool IsVoiceCompressionEnabled();
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// turn voice-over-net on and off
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virtual void EnableVoiceNetBroadcast( hsBool state );
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virtual hsBool IsVoiceNetBroadcastEnabled();
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void EnableVoiceChat(hsBool enable);
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// turn voice recording icons on and off
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virtual void ShowIcons();
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virtual void HideIcons();
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// turn push-to-talk on or off
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virtual void PushToTalk( hsBool state );
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// Set the squelch level
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virtual void SquelchLevel( hsScalar level );
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// Adjust voice packet frame size
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virtual void RecordFrame( Int32 size );
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// Set the sample rate for recording
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virtual void RecordSampleRate( Int32 sample_rate );
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virtual UInt8 GetPriorityCutoff( void );
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virtual void SetPriorityCutoff( UInt8 cut );
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// does the device specified support EAX
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virtual hsBool SupportEAX(const char *deviceName);
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};
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#endif // _pyAudioControl_h_
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