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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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127
Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h
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127
Sources/Plasma/FeatureLib/pfMessage/plClothingMsg.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plClothingMsg_inc
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#define plClothingMsg_inc
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#include "../pnMessage/plRefMsg.h"
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#include "hsStream.h"
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#include "../CoreLib/hsColorRGBA.h"
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class hsResMgr;
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class plClothingMsg : public plMessage
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{
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protected:
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UInt32 fCommands;
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public:
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plKey fItemKey;
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hsColorRGBA fColor;
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UInt8 fLayer;
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UInt8 fDelta;
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hsScalar fWeight;
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plClothingMsg() : fCommands(0), fItemKey(nil), fLayer(0), fDelta(0), fWeight(0) { fColor.Set(1.f, 1.f, 1.f, 1.f); }
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~plClothingMsg() {}
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CLASSNAME_REGISTER( plClothingMsg );
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GETINTERFACE_ANY( plClothingMsg, plMessage );
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enum commands
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{
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kAddItem = 0x0001,
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kRemoveItem = 0x0002,
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kUpdateTexture = 0x0004,
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kTintItem = 0x0008,
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kRetry = 0x0010,
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kTintSkin = 0x0020,
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kBlendSkin = 0x0040,
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kMorphItem = 0x0080,
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kSaveCustomizations = 0x0100,
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};
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hsBool GetCommand(UInt32 command) { return fCommands & command; }
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void AddCommand(UInt32 command) { fCommands |= command; }
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hsBool ResendUpdate() { return fCommands != kUpdateTexture; }
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// IO
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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// WriteVersion writes the current version of this creatable and ReadVersion will read in
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// any previous version.
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virtual void ReadVersion(hsStream* s, hsResMgr* mgr);
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virtual void WriteVersion(hsStream* s, hsResMgr* mgr);
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};
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class plElementRefMsg : public plGenRefMsg
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{
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public:
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char *fElementName;
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UInt32 fLayer;
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plElementRefMsg() : plGenRefMsg(), fElementName(nil), fLayer(1) {}
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plElementRefMsg(const plKey &r, UInt8 c, int which, int type, char *name, UInt8 layer) : plGenRefMsg(r, c, which, type)
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{
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fLayer = layer;
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fElementName = hsStrcpy(name);
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}
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~plElementRefMsg() { delete [] fElementName; }
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CLASSNAME_REGISTER( plElementRefMsg );
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GETINTERFACE_ANY( plElementRefMsg, plGenRefMsg );
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};
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class plClothingUpdateBCMsg : public plMessage
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{
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public:
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plClothingUpdateBCMsg();
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~plClothingUpdateBCMsg() {}
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CLASSNAME_REGISTER( plClothingUpdateBCMsg );
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GETINTERFACE_ANY( plClothingUpdateBCMsg, plMessage );
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virtual void Read(hsStream* stream, hsResMgr* mgr);
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virtual void Write(hsStream* stream, hsResMgr* mgr);
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};
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#endif // plClothingMsg_inc
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