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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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101
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
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101
Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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/*****************************************************************************
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*
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* $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h
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*
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***/
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#ifdef PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
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#error "Header $/Plasma20/Sources/Plasma/FeatureLib/pfGameMgr/Marker/pfGmMarker.h included more than once"
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#endif
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#define PLASMA20_SOURCES_PLASMA_FEATURELIB_PFGAMEMGR_MARKER_PFGMMARKER_H
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/*****************************************************************************
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*
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* pfGmMarker interface
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*
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***/
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class pfGmMarker : public pfGameCli {
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// Encapsulate all implementation details such as member fields
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// in an opaque friend class, in this case that's IMarker.
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friend struct IMarker;
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struct IMarker * internal;
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//========================================================================
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// Required subclass methods
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//--------------------------
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void Recv (GameMsgHeader * msg, void * param);
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void OnPlayerJoined (const Srv2Cli_Game_PlayerJoined & msg);
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void OnPlayerLeft (const Srv2Cli_Game_PlayerLeft & msg);
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void OnInviteFailed (const Srv2Cli_Game_InviteFailed & msg);
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void OnOwnerChange (const Srv2Cli_Game_OwnerChange & msg);
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//========================================================================
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public:
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#pragma warning(push, 0)
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// These macros produce warnings on W4
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CLASSNAME_REGISTER(pfGmMarker);
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GETINTERFACE_ANY(pfGmMarker, pfGameCli);
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#pragma warning(pop)
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pfGmMarker (unsigned gameId, plKey receiver);
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~pfGmMarker ();
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//========================================================================
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// Game methods
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//-------------
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void StartGame ();
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void PauseGame ();
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void ResetGame ();
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void ChangeGameName (const wchar name[]);
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void ChangeTimeLimit (unsigned long timeLimit);
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void DeleteGame ();
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void AddMarker (double x, double y, double z, const wchar name[], const wchar age[]);
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void DeleteMarker (unsigned long markerID);
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void ChangeMarkerName (unsigned long markerID, const wchar name[]);
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void CaptureMarker (unsigned long markerID);
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//========================================================================
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};
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