mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-20 20:29:10 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
214
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h
Normal file
214
Sources/Plasma/FeatureLib/pfGameGUIMgr/pfGUIDialogMod.h
Normal file
@ -0,0 +1,214 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// pfGUIDialogMod Header //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _pfGUIDialogMod_h
|
||||
#define _pfGUIDialogMod_h
|
||||
|
||||
|
||||
#include "../pnModifier/plSingleModifier.h"
|
||||
#include "pfGameGUIMgr.h"
|
||||
#include "hsMatrix44.h"
|
||||
|
||||
class plMessage;
|
||||
class plPostEffectMod;
|
||||
class pfGUIControlMod;
|
||||
class pfGUIDialogProc;
|
||||
class pfGUIListElement;
|
||||
class pfGUIColorScheme;
|
||||
|
||||
class pfGUIDialogMod : public plSingleModifier
|
||||
{
|
||||
private:
|
||||
pfGUIDialogMod *fNext, **fPrevPtr;
|
||||
|
||||
protected:
|
||||
|
||||
UInt32 fTagID; // 0 if none
|
||||
|
||||
UInt32 fVersion; // Nice for syncing to C++ code
|
||||
|
||||
plPostEffectMod *fRenderMod;
|
||||
hsBool fEnabled;
|
||||
char fName[ 128 ];
|
||||
hsTArray<pfGUIControlMod *> fControls;
|
||||
pfGUIControlMod *fControlOfInterest;
|
||||
pfGUIControlMod *fFocusCtrl;
|
||||
pfGUIControlMod *fMousedCtrl; // Which one is the mouse over?
|
||||
pfGUIColorScheme *fColorScheme;
|
||||
|
||||
pfGUIDialogProc *fHandler;
|
||||
plKey fProcReceiver; // Non-nil means we handle everything by creating notify messages and sending them to this key
|
||||
|
||||
hsTArray<pfGUIListElement *> fDragElements;
|
||||
hsBool fDragMode, fDragReceptive;
|
||||
pfGUIControlMod *fDragTarget;
|
||||
pfGUIControlMod *fDragSource;
|
||||
|
||||
plKey fSceneNodeKey;
|
||||
|
||||
|
||||
virtual hsBool IEval( double secs, hsScalar del, UInt32 dirty ); // called only by owner object's Eval()
|
||||
|
||||
void IHandleDrag( hsPoint3 &mousePt, pfGameGUIMgr::EventType event, UInt8 modifiers );
|
||||
|
||||
public:
|
||||
|
||||
enum
|
||||
{
|
||||
kRenderModRef = 0,
|
||||
kControlRef,
|
||||
kRefDerviedStart
|
||||
};
|
||||
|
||||
enum Flags
|
||||
{
|
||||
kModal,
|
||||
kDerivedFlagsStart
|
||||
};
|
||||
|
||||
pfGUIDialogMod();
|
||||
virtual ~pfGUIDialogMod();
|
||||
|
||||
CLASSNAME_REGISTER( pfGUIDialogMod );
|
||||
GETINTERFACE_ANY( pfGUIDialogMod, plSingleModifier );
|
||||
|
||||
|
||||
virtual hsBool MsgReceive( plMessage* pMsg );
|
||||
|
||||
virtual void Read( hsStream* s, hsResMgr* mgr );
|
||||
virtual void Write( hsStream* s, hsResMgr* mgr );
|
||||
|
||||
void SetSceneNodeKey( plKey &key ) { fSceneNodeKey = key; }
|
||||
plKey GetSceneNodeKey( void );
|
||||
|
||||
virtual void SetEnabled( hsBool e );
|
||||
hsBool IsEnabled( void ) { return fEnabled; }
|
||||
|
||||
const char *GetName( void ) { return fName; }
|
||||
|
||||
void ScreenToWorldPoint( hsScalar x, hsScalar y, hsScalar z, hsPoint3 &outPt );
|
||||
hsPoint3 WorldToScreenPoint( const hsPoint3 &inPt );
|
||||
|
||||
virtual hsBool HandleMouseEvent( pfGameGUIMgr::EventType event, hsScalar mouseX, hsScalar mouseY, UInt8 modifiers );
|
||||
hsBool HandleKeyEvent( pfGameGUIMgr::EventType event, plKeyDef key, UInt8 modifiers );
|
||||
hsBool HandleKeyPress( char key, UInt8 modifiers );
|
||||
void UpdateInterestingThings( hsScalar mouseX, hsScalar mouseY, UInt8 modifiers, hsBool modalPreset );
|
||||
|
||||
void SetControlOfInterest( pfGUIControlMod *c );
|
||||
pfGUIControlMod *GetControlOfInterest( void ) const { return fControlOfInterest; }
|
||||
UInt32 GetDesiredCursor( void ) const;
|
||||
|
||||
void UpdateAspectRatio( void );
|
||||
void UpdateAllBounds( void );
|
||||
void RefreshAllControls( void );
|
||||
|
||||
void AddControl( pfGUIControlMod *ctrl );
|
||||
UInt32 GetNumControls( void ) { return fControls.GetCount(); }
|
||||
pfGUIControlMod *GetControl( UInt32 idx ) { return fControls[ idx ]; }
|
||||
|
||||
pfGUIColorScheme *GetColorScheme( void ) const { return fColorScheme; }
|
||||
|
||||
void LinkToList( pfGUIDialogMod **prevPtr )
|
||||
{
|
||||
fNext = *prevPtr;
|
||||
if( *prevPtr )
|
||||
(*prevPtr)->fPrevPtr = &fNext;
|
||||
fPrevPtr = prevPtr;
|
||||
*prevPtr = this;
|
||||
}
|
||||
|
||||
void Unlink( void )
|
||||
{
|
||||
if( fNext )
|
||||
fNext->fPrevPtr = fPrevPtr;
|
||||
*fPrevPtr = fNext;
|
||||
|
||||
fPrevPtr = nil;
|
||||
fNext = nil;
|
||||
}
|
||||
|
||||
void SetFocus( pfGUIControlMod *ctrl );
|
||||
void Show( void );
|
||||
void ShowNoReset( void );
|
||||
void Hide( void );
|
||||
hsBool IsVisible( void ) { return IsEnabled(); }
|
||||
|
||||
pfGUIControlMod *GetFocus( void ) { return fFocusCtrl; }
|
||||
|
||||
pfGUIDialogMod *GetNext( void ) { return fNext; }
|
||||
UInt32 GetTagID( void ) { return fTagID; }
|
||||
pfGUIControlMod *GetControlFromTag( UInt32 tagID );
|
||||
|
||||
void SetHandler( pfGUIDialogProc *hdlr );
|
||||
pfGUIDialogProc *GetHandler( void ) const { return fHandler; }
|
||||
|
||||
plPostEffectMod *GetRenderMod( void ) const { return fRenderMod; }
|
||||
|
||||
// This sets the handler for the dialog and ALL of its controls
|
||||
void SetHandlerForAll( pfGUIDialogProc *hdlr );
|
||||
|
||||
// Just a little macro-type thing here
|
||||
void SetControlHandler( UInt32 tagID, pfGUIDialogProc *hdlr );
|
||||
|
||||
/// Methods for doing drag & drop of listElements
|
||||
|
||||
void ClearDragList( void );
|
||||
void AddToDragList( pfGUIListElement *e );
|
||||
void EnterDragMode( pfGUIControlMod *source );
|
||||
|
||||
UInt32 GetVersion( void ) const { return fVersion; }
|
||||
|
||||
// Export only
|
||||
void SetRenderMod( plPostEffectMod *mod ) { fRenderMod = mod; }
|
||||
void SetName( const char *name ) { hsStrncpy( fName, name, sizeof( fName ) - 1 ); }
|
||||
void AddControlOnExport( pfGUIControlMod *ctrl );
|
||||
void SetTagID( UInt32 id ) { fTagID = id; }
|
||||
void SetProcReceiver( plKey key ) { fProcReceiver = key; }
|
||||
void SetVersion( UInt32 version ) { fVersion = version; }
|
||||
};
|
||||
|
||||
#endif // _pfGUIDialogMod_h
|
Reference in New Issue
Block a user