mirror of
https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-21 12:49:10 +00:00
Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
This commit is contained in:
105
Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h
Normal file
105
Sources/Plasma/FeatureLib/pfConsole/pfConsoleDirSrc.h
Normal file
@ -0,0 +1,105 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools
|
||||
Copyright (C) 2011 Cyan Worlds, Inc.
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7
|
||||
|
||||
If you modify this Program, or any covered work, by linking or
|
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
||||
(or a modified version of those libraries),
|
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
||||
licensors of this Program grant you additional
|
||||
permission to convey the resulting work. Corresponding Source for a
|
||||
non-source form of such a combination shall include the source code for
|
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
||||
work.
|
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
||||
or by snail mail at:
|
||||
Cyan Worlds, Inc.
|
||||
14617 N Newport Hwy
|
||||
Mead, WA 99021
|
||||
|
||||
*==LICENSE==*/
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// pfConsoleDirSrc Header //
|
||||
// //
|
||||
//// Description /////////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Simple wrapper for parsing an entire directory of files and executing //
|
||||
// each one through the pfConsoleEngine object given. //
|
||||
// I.E. the source for the console commmands is a directory of files, //
|
||||
// hence it's a Console Directory Source, or ConsoleDirSrc. :) //
|
||||
// //
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
#ifndef _pfConsoleDirSrc_h
|
||||
#define _pfConsoleDirSrc_h
|
||||
|
||||
#include "hsTypes.h"
|
||||
#include "hsStlUtils.h"
|
||||
#include "pfConsoleEngine.h"
|
||||
|
||||
//// pfConsoleDirSrc Class Definition ////////////////////////////////////////
|
||||
|
||||
class pfConsoleDirSrc
|
||||
{
|
||||
protected:
|
||||
pfConsoleEngine *fEngine;
|
||||
struct FileName
|
||||
{
|
||||
std::wstring fPath;
|
||||
std::wstring fFile;
|
||||
FileName() : fPath(L""), fFile(L"") {}
|
||||
FileName(const std::wstring& p, const std::wstring& f) : fPath(p), fFile(f) {}
|
||||
};
|
||||
std::vector<FileName*> fProcessedFiles; // list of init files we've already executed
|
||||
hsBool fCheckProcessedFiles; // set to check and skip files init files we've already executed
|
||||
public:
|
||||
pfConsoleDirSrc(pfConsoleEngine *engine) : fCheckProcessedFiles(false) { fEngine = engine; }
|
||||
pfConsoleDirSrc(pfConsoleEngine *engine, const std::string& path, const std::string& mask = "*.ini") :
|
||||
fCheckProcessedFiles(false)
|
||||
{
|
||||
fEngine = engine;
|
||||
ParseDirectory(path, mask);
|
||||
}
|
||||
pfConsoleDirSrc(pfConsoleEngine *engine, const std::wstring& path, const std::wstring& mask = L"*.ini") :
|
||||
fCheckProcessedFiles(false)
|
||||
{
|
||||
fEngine = engine;
|
||||
ParseDirectory(path, mask);
|
||||
}
|
||||
|
||||
~pfConsoleDirSrc() { ResetProcessedFiles(); }
|
||||
|
||||
// Steps through the given directory and executes all files with the console engine
|
||||
hsBool ParseDirectory(const std::string& path, const std::string& mask = "*.*");
|
||||
hsBool ParseDirectory(const std::wstring& path, const std::wstring& mask = L"*.*");
|
||||
|
||||
void ResetProcessedFiles();
|
||||
hsBool AlreadyProcessedFile(const std::wstring& path, const std::wstring& file);
|
||||
void AddProcessedFile(const std::wstring& path, const std::wstring& file);
|
||||
void SetCheckProcessedFiles(hsBool c) { fCheckProcessedFiles=c; }
|
||||
};
|
||||
|
||||
|
||||
#endif //_pfConsoleDirSrc_h
|
Reference in New Issue
Block a user