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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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288
Sources/Plasma/FeatureLib/pfConsole/pfConsoleCmd.h
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288
Sources/Plasma/FeatureLib/pfConsole/pfConsoleCmd.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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//////////////////////////////////////////////////////////////////////////////
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// //
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// pfConsoleCmd Header //
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// //
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//////////////////////////////////////////////////////////////////////////////
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#ifndef _pfConsoleCmd_h
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#define _pfConsoleCmd_h
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#include "hsTypes.h"
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#include "hsBiExpander.h"
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//// pfConsoleCmdGroup Class Definition //////////////////////////////////////
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class pfConsoleCmd;
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class pfConsoleCmdIterator;
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class pfConsoleCmdGroup
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{
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protected:
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static pfConsoleCmdGroup *fBaseCmdGroup;
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static UInt32 fBaseCmdGroupRef;
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char fName[ 128 ];
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pfConsoleCmdGroup *fNext;
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pfConsoleCmdGroup **fPrevPtr;
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pfConsoleCmdGroup *fSubGroups;
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pfConsoleCmd *fCommands;
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pfConsoleCmdGroup *fParentGroup;
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public:
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enum FindFlags {
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kFindPartial = 0x01
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};
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pfConsoleCmdGroup( char *name, char *parent );
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~pfConsoleCmdGroup();
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void AddCommand( pfConsoleCmd *cmd );
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void AddSubGroup( pfConsoleCmdGroup *group );
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void Link( pfConsoleCmdGroup **prevPtr );
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void Unlink( void );
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pfConsoleCmdGroup *GetNext( void ) { return fNext; }
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char *GetName( void ) { return fName; }
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pfConsoleCmdGroup *GetParent( void ) { return fParentGroup; }
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static pfConsoleCmdGroup *GetBaseGroup( void );
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pfConsoleCmd *FindCommand( char *name );
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pfConsoleCmd *FindCommandNoCase( char *name, UInt8 flags = 0, pfConsoleCmd *start = nil );
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pfConsoleCmd *FindNestedPartialCommand( char *name, UInt32 *counter );
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pfConsoleCmdGroup *FindSubGroup( char *name );
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pfConsoleCmdGroup *FindSubGroupNoCase( char *name, UInt8 flags = 0, pfConsoleCmdGroup *start = nil );
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pfConsoleCmd *GetFirstCommand( void ) { return fCommands; }
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pfConsoleCmdGroup *GetFirstSubGroup( void ) { return fSubGroups; }
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int IterateCommands(pfConsoleCmdIterator*, int depth=0);
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static pfConsoleCmdGroup *FindSubGroupRecurse( const char *name );
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static void DecBaseCmdGroupRef( void );
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static void Dummy( void );
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static void DummyJunior( void );
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static void DummyNet( void );
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static void DummyAvatar( void );
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static void DummyCCR( void );
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};
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//// pfConsoleCmdParam Class Definition //////////////////////////////////////
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class pfConsoleCmdParam
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{
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protected:
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UInt8 fType;
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typedef char *CharPtr;
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union
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{
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int i;
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float f;
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bool b;
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CharPtr s;
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char c;
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} fValue;
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const int &IToInt( void ) const;
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const float &IToFloat( void ) const;
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const bool &IToBool( void ) const;
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const CharPtr &IToString( void ) const;
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const char &IToChar( void ) const;
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public:
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enum Types
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{
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kInt = 0,
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kFloat,
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kBool,
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kString,
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kChar,
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kAny,
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kNone = 0xff
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};
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operator int() const { return IToInt(); }
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operator float() const { return IToFloat(); }
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operator bool() const { return IToBool(); }
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operator const CharPtr() const { return IToString(); }
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operator char() const { return IToChar(); }
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UInt8 GetType( void ) { return fType; }
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void SetInt( int i ) { fValue.i = i; fType = kInt; }
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void SetFloat( float f ) { fValue.f = f; fType = kFloat; }
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void SetBool( bool b ) { fValue.b = b; fType = kBool; }
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void SetString( CharPtr s ) { fValue.s = s; fType = kString; }
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void SetChar( char c ) { fValue.c = c; fType = kChar; }
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void SetAny( CharPtr s ) { fValue.s = s; fType = kAny; }
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void SetNone( void ) { fType = kNone; }
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};
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//// pfConsoleCmd Class Definition ///////////////////////////////////////////
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typedef void (*pfConsoleCmdPtr)( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) );
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class pfConsoleCmd
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{
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protected:
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char fName[ 128 ];
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char *fHelpString;
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pfConsoleCmdPtr fFunction;
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hsBool fLocalOnly;
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pfConsoleCmd *fNext;
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pfConsoleCmd **fPrevPtr;
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pfConsoleCmdGroup *fParentGroup;
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hsExpander<UInt8> fSignature;
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hsExpander<char *> fSigLabels;
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void ICreateSignature( char *paramList );
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public:
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enum ParamTypes
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{
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kInt = 0,
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kFloat,
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kBool,
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kString,
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kChar,
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kAny,
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kEtc,
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kNumTypes,
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kNone = 0xff
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};
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static char fSigTypes[ kNumTypes ][ 8 ];
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pfConsoleCmd( char *group, char *name, char *paramList, char *help, pfConsoleCmdPtr func, hsBool localOnly = false );
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~pfConsoleCmd();
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void Register( char *group, char *name );
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void Unregister();
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void Execute( Int32 numParams, pfConsoleCmdParam *params, void (*PrintFn)( const char * ) = nil );
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void Link( pfConsoleCmd **prevPtr );
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void Unlink( void );
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pfConsoleCmd *GetNext( void ) { return fNext; }
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char *GetName( void ) { return fName; }
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char *GetHelp( void ) { return fHelpString; }
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const char *GetSignature( void );
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pfConsoleCmdGroup *GetParent( void ) { return fParentGroup; }
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UInt8 GetSigEntry( UInt8 i );
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};
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class pfConsoleCmdIterator
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{
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public:
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virtual void ProcessCmd(pfConsoleCmd*, int ) {}
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virtual bool ProcessGroup(pfConsoleCmdGroup *, int) {return true;}
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};
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//// pfConsoleCmd Creation Macro /////////////////////////////////////////////
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//
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// This expands into 3 things:
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// - A prototype for the function.
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// - A declaration of a pfConsoleCmd object, which takes in that function
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// as a parameter
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// - The start of the function itself, so that the {} after the macro
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// define the body of that function.
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//
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// PF_LOCAL_CONSOLE_CMD is identical, only it passes true for the localOnly flag.
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// This isn't used currently and is here only for legacy.
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// PF_CONSOLE_BASE_CMD doesn't belong to a group; it creates a global console function.
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#define PF_CONSOLE_BASE_CMD( name, p, help ) \
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void pfConsoleCmd_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) ); \
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pfConsoleCmd conCmd_##name( nil, #name, p, help, pfConsoleCmd_##name##_proc ); \
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void pfConsoleCmd_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) )
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#define PF_CONSOLE_CMD( grp, name, p, help ) \
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void pfConsoleCmd_##grp##_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) ); \
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pfConsoleCmd conCmd_##grp##_##name( #grp, #name, p, help, pfConsoleCmd_##grp##_##name##_proc ); \
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void pfConsoleCmd_##grp##_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) )
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#define PF_LOCAL_CONSOLE_CMD( grp, name, p, help ) \
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void pfConsoleCmd_##grp##_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) ); \
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pfConsoleCmd conCmd_##grp##_##name( #grp, #name, p, help, pfConsoleCmd_##grp##_##name##_proc, true ); \
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void pfConsoleCmd_##grp##_##name##_proc( Int32 numParams, pfConsoleCmdParam *params, void (*PrintString)( const char * ) )
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//// pfConsoleCmdGroup Creation Macro ////////////////////////////////////////
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#define PF_CONSOLE_GROUP( name ) \
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pfConsoleCmdGroup conGroup_##name( #name, nil );
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#define PF_CONSOLE_SUBGROUP( parent, name ) \
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pfConsoleCmdGroup conGroup_##parent##_##name( #name, #parent );
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#endif //_pfConsoleCmd_h
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