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Hoist MOULOpenSourceClientPlugin/Plasma20/* to top level
to match H'uru layout and make patching/cherry-picking easier.
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113
Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h
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113
Sources/Plasma/FeatureLib/pfCharacter/pfMarkerMgr.h
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef pfMarkerMgr_h_inc
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#define pfMarkerMgr_h_inc
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#include "../pnKeyedObject/hsKeyedObject.h"
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#include <map>
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class plStatusLog;
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////////////////////////////////////////////////////////////////////////////////
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class pfMarkerMsg;
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class pfMarkerGame;
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class pfMarkerInfo;
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class pfMarkerMgr : public hsKeyedObject
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{
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protected:
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friend class pfMarkerInfo;
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friend class pfMarkerInfoOwned;
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// Because for some reason if I ask for my key, the refs hit zero when I release it (0 initial refs?)
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plKey fMyKey;
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plStatusLog* fLog;
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static pfMarkerMgr* fInstance;
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bool fShowingLocalMarkers;
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bool fMarkersRespawn;
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UInt32 fSelectedMarker;
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static const UInt32 kNoMarkerSelected;
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std::map<UInt32, pfMarkerInfo*> fMarkers; // key is marker id number
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void IInit();
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void IShutdown();
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pfMarkerInfo* IFindMarker(plKey markerKey, UInt32& id);
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void IUpdate();
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void IMarkerHit(plKey markerKey, plKey playerKey);
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pfMarkerMgr();
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~pfMarkerMgr();
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public:
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CLASSNAME_REGISTER(pfMarkerMgr);
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GETINTERFACE_ANY(pfMarkerMgr, hsKeyedObject);
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static pfMarkerMgr* Instance();
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static void Shutdown();
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hsBool MsgReceive(plMessage* msg);
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void AddMarker(double x, double y, double z, UInt32 id, bool justCreated);
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void RemoveMarker(UInt32 id);
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void RemoveAllMarkers();
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void ClearSelectedMarker();
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void SetSelectedMarker(UInt32 id);
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UInt32 GetSelectedMarker();
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void SetMarkersRespawn(bool respawn) {fMarkersRespawn = respawn;}
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bool GetMarkersRespawn() {return fMarkersRespawn;}
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void CaptureMarker(UInt32 id, bool captured); // for QUEST games (no teams)
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void CaptureMarker(UInt32 id, int team); // for TEAM games (0 = not captured)
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// Shows your markers locally, so you can see where they are
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void LocalShowMarkers(bool show = true);
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bool AreLocalMarkersShowing();
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};
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#endif // pfMarkerMgr_h_inc
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